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2020-07-15Merge branch 'master' into tmp-eevee-glsl-cleanuptmp-eevee-glsl-cleanupClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-11EEVEE: Split bsdf_common_lib.glsl into smaller filesClément Foucault
2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-03Cleanup: DRW: Remove builtin 3D only shader usageClément Foucault
2020-06-03Cleanup: DRW: Remove persistent uniform functionsClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-05-28DRW: Add DRW_shgroup_uniform_vec4_array_copyClément Foucault
2020-05-14Fix T75908: Sculpt GPU Batches + Render ArtifactsJeroen Bakker
2020-04-22Fix T75981: crash in sculpt mode with mesh that used to have multiple materialsBrecht Van Lommel
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-31Fix T74898: Multiresolution Ghost After OrbitingJeroen Bakker
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-14Cleanup: sort file lists & struct declatationsCampbell Barton
2020-03-12DrawManager: Pack Draw State BitsJeroen Bakker
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Cleanup: spellingCampbell Barton
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
2020-02-25DrawEngine: Clean upJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-04Fix T73095: Edit Mode Overlay Linked MeshJeroen Bakker
2019-12-06Draw: Removal of MultiSample BuffersJeroen Bakker
2019-12-02Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA passClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-09-27Cleanup: structs, cmake file listsCampbell Barton
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-15DRW: New function DRW_culling_min_max_testmano-wii
2019-06-27DRW: Add DRW_STATE_BLEND_CUSTOMClément Foucault
2019-06-26DRW: New function to retry stencil_mask valueAntonioya
2019-06-18Add a new function to recover the next shading group.Antonioya
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-06-17Cleanup: Fix comment typo errorAntonioya
2019-06-14Cleanup: sort structsCampbell Barton
2019-06-06Cleanup: extra-semi-stmt warningCampbell Barton
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-31DrawManager: Color ManagementJeroen Bakker
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Cleanup: DRW: Remove DRW_STATE_OFFSETClément Foucault