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AgeCommit message (Expand)Author
2020-02-28Workbench: Refactor: Support Material dataClément Foucault
2020-02-28DRW: Manager: Expose resource handle getterClément Foucault
2020-02-28Workbench: Refactor: Code reorganizationClément Foucault
2020-02-27DRW: Shader: Add shader library managerClément Foucault
2020-02-25DrawEngine: Clean upJeroen Bakker
2020-02-11DRW: Color Management improvementClément Foucault
2020-02-04Fix T73095: Edit Mode Overlay Linked MeshJeroen Bakker
2019-12-06Draw: Removal of MultiSample BuffersJeroen Bakker
2019-12-02Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA passClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-09-27Cleanup: structs, cmake file listsCampbell Barton
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-15DRW: New function DRW_culling_min_max_testmano-wii
2019-06-27DRW: Add DRW_STATE_BLEND_CUSTOMClément Foucault
2019-06-26DRW: New function to retry stencil_mask valueAntonioya
2019-06-18Add a new function to recover the next shading group.Antonioya
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-06-17Cleanup: Fix comment typo errorAntonioya
2019-06-14Cleanup: sort structsCampbell Barton
2019-06-06Cleanup: extra-semi-stmt warningCampbell Barton
2019-05-31Fix sculpt mode drawing with modifiers still being wrong in some casesBrecht Van Lommel
2019-05-31DrawManager: Color ManagementJeroen Bakker
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Cleanup: DRW: Remove DRW_STATE_OFFSETClément Foucault
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-17Eevee: Remove the Volumetric Render checkboxClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Cleanup: DRW: Remove unused functionsClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-11Fix T64137 Empty Images flickering graphics when "Auto Depth" is enabledClément Foucault
2019-05-08DRW: Add DRW_duplidata_get to create fast path for duplisClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-04Sculpt: Refactor draw manager sculpt drawing mechanismClément Foucault