Age | Commit message (Expand) | Author |
---|---|---|
2019-02-06 | GPU: refactor clipped drawing from DRW into GPU | Campbell Barton |
2019-02-01 | Cleanup: remove redundant, invalid info from headers | Campbell Barton |
2019-01-31 | Cleanup: add trailing commas | Campbell Barton |
2019-01-29 | DRW: support clipping for all lamp types | Campbell Barton |
2019-01-28 | DRW: support clipping for object & lamp centers | Campbell Barton |
2019-01-26 | Cleanup: redundant defines | Campbell Barton |
2019-01-26 | Cleanup: wrapper for built-in shader access | Campbell Barton |
2019-01-26 | DRW: support clipping for empty object | Campbell Barton |
2019-01-25 | Cleanup: remove duplicated shaders that only added clipping checks | Campbell Barton |
2019-01-24 | DRW: support clipping for camera objects | Campbell Barton |
2019-01-24 | Cleanup: fix compiler warnings. | Brecht Van Lommel |
2019-01-24 | DRW: use clipping for depth buffer | Campbell Barton |
2019-01-24 | Correct doxy file | Campbell Barton |
2019-01-24 | DRW: API for own versions of builtin GPU shaders | Campbell Barton |