Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-07-08Cleanup: rename 'ct' to 'len' for gawainCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for size varsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (draw manager)Campbell Barton
2018-07-03Cleanup: typosCampbell Barton
2018-06-29Cleanup: Moar DM busting, mostly cleaning up MOD_utils.Bastien Montagne
2018-06-28Workbench: Fix crash editing in texture modes without uv layerJeroen Bakker
2018-06-07Wireframe: Fix edges or non manifold meshes not showing.Clément Foucault
2018-06-07Wireframe: Change / Optimize the limited wireframe visibility option.Clément Foucault
2018-06-05Cleanup: styleCampbell Barton
2018-06-05Wireframe: Add slider to hide edges from coplanar facesClément Foucault
2018-06-04DRW: Fix leak from the wireframe drawing.Clément Foucault
2018-06-01Mesh Batch Cache: Fix memory leak.Clément Foucault
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-05-31DRW: Add wireframe buffer texture generation for wireframe drawing.Clément Foucault
2018-05-30Cleanup: style/whitespaceCampbell Barton
2018-05-30Eevee: Keep track on whether orco was allocated or notSergey Sharybin
2018-05-27Workbench: Shadow: Use depth fail method for manifold objects.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-22Cleanup: style, whitespaceCampbell Barton
2018-05-22Cleanup: replace MEM_SAFE_FREE -> MEM_freeNCampbell Barton
2018-05-21Fix broken draw code from last Thursday commit.Bastien Montagne
2018-05-20Workbench: Optimize Shadows.Clément Foucault
2018-05-15Workbench: Enable Textures in Edit Mesh ModeJeroen Bakker
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-02Eevee: Fix vertex color being in srgb space.Clément Foucault
2018-05-02Mesh: move runtime members to own structCampbell Barton
2018-05-01Modifiers: Simple Deform & Build, DerivedMesh → MeshSybren A. Stüvel
2018-04-18Added comment to explain MeshRenderData.orcoSybren A. Stüvel
2018-03-15Mesh: Batch cache: Fix sculpt update issue.Clément Foucault
2018-01-17Fix assert in mesh batch conversionCampbell Barton
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-11-06Fix T51604: Support Auto-Smooth in Edit-MeshGermano
2017-10-31Mesh Auto-Smooth Split Normal SupportGermano
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-08-22Cleanup: naming for mesh dirty flagsCampbell Barton
2017-08-17DwM: use batch select for vertex paint modeCampbell Barton
2017-08-16DwM: Use Batch's for drawing selectionCampbell Barton
2017-08-16DwM: use gawain ownership flags for mesh drawingCampbell Barton
2017-08-12Code cleanup: fix various compiler warnings.Brecht Van Lommel
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-07-11Temporary fix for crash related to VBO update on shader changeLuca Rood
2017-07-10Fix T51931: VBO not updating when UVs are added to shader node treeLuca Rood
2017-07-04One more fix for merged 'normal map tangents not working correctly when there...Alexander Romanov
2017-07-03Merge branch 'master' into blender2.8Alexander Romanov
2017-07-03Fix T51963: Eevee: ASAN crash on copy_attrib_nameDalai Felinto
2017-06-30DwM: Use GWN_vertbuf_raw_* access for shading dataCampbell Barton
2017-06-30Fix T51919: Tangents need UV's allocatedCampbell Barton
2017-06-29Fix warnings in draw_cache_impl filesLuca Rood
2017-06-29DwM: optimize mesh batch conversionCampbell Barton
2017-06-29Gawain: Use common prefix for packed normalCampbell Barton