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AgeCommit message (Expand)Author
2020-07-14Fix T78431: Update mesh_cd_layers_type_ to support 8 bytes.Jeroen Bakker
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-05-28Cleanup: spellingCampbell Barton
2020-05-25Mesh: skip conversion from edit-mesh to mesh in edit-modeCampbell Barton
2020-05-08Cleanup: clang-formatCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-07Fix T75343: Wireframe overylay is not working properly with multiple modifiersPhilipp Oeser
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-27Cleanup: add iterator macros to clang-formatCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Weight Paint: Implement a new Lock-Relative mode.Alexander Gavrilov
2020-02-19DRW: New High Quality Normal & Tangent extractClément Foucault
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-11Cleanup: extra semicolons, comma use, undeclared varsCampbell Barton
2020-02-04Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-04Fix T73095: Edit Mode Overlay Linked MeshJeroen Bakker
2020-01-28Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-28Fix T72593 Blender crashes when modifier change the material countClément Foucault
2020-01-17DRW: Use USHORT for vertex color and upload them in linear color to the GPUClément Foucault
2020-01-17Fix T72905: EEVEE + UV Edit Unused MapJeroen Bakker
2020-01-13Fix T73044 Crash in UV editor when changing UV selection modesClément Foucault
2020-01-08Fix T72667: Collection delete hierarchy in edit-mode crashesCampbell Barton
2020-01-07BMesh: remove BMEditMesh.ob use for draw managerCampbell Barton
2019-12-04Fix T72130: Wireframe Visible After DisablingJeroen Bakker
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-16Fix assert and memleak in recent Skin Root Display patchClément Foucault
2019-10-16Fix T68380 Skin modifier root not displayedClément Foucault
2019-10-10Cleanup: Fix wrong assert introduced by rBd98ae27f02c7Clément Foucault
2019-10-10Fix T70659 Warning, Regression, slow vertex selectionClément Foucault
2019-10-08Fix T68857 EditUV: Crash on Remesh modifier with 'Display in Edit Mode'Clément Foucault
2019-10-08Fix T69363 EEVEE: Blender crash when using Edit mode for OceanClément Foucault
2019-10-07Fix T70302 Crash on entering solid view after some specific stepsClément Foucault
2019-10-02Fix T70414 EEVEE: Crash with 2 viewports, UV edit and sync selectionClément Foucault
2019-09-28Fix T70226 EEVEE: Crash/Assert entering edit mode with instanced meshes...Clément Foucault
2019-09-27Fix T70247 Crash on enter edit mode with UV editor openedClément Foucault
2019-09-27Fix T69941 Assert selecting UVsClément Foucault
2019-09-23Revert part of "GPencil: Invert Paste operator and make Paste to Active default"Brecht Van Lommel
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-04Fix T63755: Area Stretching OverlayJeroen Bakker
2019-08-26Fix T69051 Vertex Paint: Selection not show in vertex select mode.Clément Foucault
2019-08-26GPencil: Invert Paste operator and make Paste to Active defaultAntonio Vazquez
2019-08-26Fix T68826 Eevee: Multi-Mat not working if switching from Solid shadingClément Foucault
2019-08-23Revert "Fix T68826 Eevee: Multi-Mat not working if switching from Solid shading"Brecht Van Lommel
2019-08-21Fix T68826 Eevee: Multi-Mat not working if switching from Solid shadingClément Foucault