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AgeCommit message (Expand)Author
2018-07-30Armature: Fix bone always transparent when enabling MSAAClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-16Smoke: Port display to Workbench + object modeClément Foucault
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-07-013D View: use 3px dashed relationship lineCampbell Barton
2018-06-19Revert: EditMode Inactive edge drawingJeroen Bakker
2018-06-15Edit Mesh: tweak vertex size & edge widthCampbell Barton
2018-06-13Cleanup: unused varCampbell Barton
2018-06-13T55456: EditMode DrawingJeroen Bakker
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Fix Lamps, Empties, Cameras and Speakers not using theme colorsPablo Vazquez
2018-05-16Armature: Cleanup: Remove unused function and use less silly wire drawing.Clément Foucault
2018-05-08Armature: Add back Stick bone draw type.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Fix bone axes not using bone color.Clément Foucault
2018-05-06Armature: Fix/Change bone axes display.Clément Foucault
2018-05-05Armature: Rename bone shaders and add 2 colors smooth blending.Clément Foucault
2018-05-05Armature: Make bone outlines thickness variable.Clément Foucault
2018-05-05Groups: remove drawing group objects in a different color.Brecht Van Lommel
2018-05-03Fix T54805: Bones are white in edit modeDalai Felinto
2018-05-03Metaball: Move handles shader to draw/modes/shader and reference them in draw...Germano
2018-05-03Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold ...Germano
2018-05-02Armature: Envelope: Small cleanup + don't smooth the distance display.Clément Foucault
2018-05-02Armature: More work and cleanup on envelope bones drawing.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-17Object Mode: Fix wrong wire color on non-meshes objects.Clément Foucault
2018-04-17DRW: Fix lightprobe objects outlines.Clément Foucault
2018-03-25DRW: Fix crash/broken Metaballs display.Clément Foucault
2018-02-28Object Mode: Fix incorrect lightprobe wire color when in edit mode.Clément Foucault
2018-02-27DRW: Do not recreate the common uniform buffer every frame.Clément Foucault
2018-02-16Metalball drawing: rename mball helpers to handlesGermano
2018-02-15Cleanup: style, warningCampbell Barton
2018-02-14DRW: Refactor: Less feature duplication with Gwn.Clément Foucault
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-01-11DRW: Fix T53583 Armature instances not drawing.Clément Foucault
2018-01-09Curve Edit Mode: Use curve handle theme colorsmano-wii
2018-01-04DRW: Fix boolean uniform lenght.Clément Foucault
2017-12-07Merge branch 'master' into blender2.8Campbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-16Fix T51210: Draw Manager: Support for Metaball DrawingGermano
2017-11-09Cleanup: Use full name for scene_layer in drawSergey Sharybin
2017-08-01Cleanup: double promotionCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-24Fix leak in particle velocity global rampCampbell Barton
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-18DwM: Armature: Cleanup envelope bone code a bit.Bastien Montagne