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AgeCommit message (Expand)Author
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-01GPUMaterial: Make uniform attrib precompute hash and attribute safe nameClément Foucault
2022-07-29Cleanup: Move RNA path functions into own C++ fileJulian Eisel
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-28Cleanup: spelling in commentsCampbell Barton
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2020-12-23Fix T84063: crash reading pointer properties in Attribute shader nodeBrecht Van Lommel
2020-12-14Fix missing string escape for RNA path creationCampbell Barton
2020-11-04Fix for previous cleanup commitHans Goudey
2020-11-04Cleanup: Clang tidyHans Goudey
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-10-19Spelling: Loose Versus LoseHarley Acheson
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-09-07Cleanup: spellingCampbell Barton
2020-09-06Cleanup: GPUVertBuf: Replace GPU_vertbuf_create by GPU_vertbuf_callocClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13GPUBatch: Merge phase and ownership flags and cleanup there usageClément Foucault
2020-08-13DRW: InstanceData: Remove hacks of batch freeing callbackClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-08GPUBatch: Use custom allocatorClément Foucault
2020-08-08DRW: Instance Data: Replace GPUBatch bulk allocation by separate allocClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-17Cleanup: correct commentsCampbell Barton
2019-07-15Fix T66707 Modifying bone's 'Custom Object' reference shape causes blender to...Clément Foucault
2019-06-13Fix T65669 Bones in Envelope Display break apart after selecting boneClément Foucault
2019-05-22BLI_memblock: Refactor for faster iteration and allocationClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-19Cleanup: comment blocksCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-29Cleanup: replace attrib w/ attrCampbell Barton
2019-01-26Cleanup: blank lines over doxy headersCampbell Barton
2019-01-24Cleanup: add missing braces to draw managerCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton