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AgeCommit message (Expand)Author
2018-06-28Overlay: Make overlay engine rebder on top of paint modes.Clément Foucault
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
2018-06-193D View: improve selection lockingCampbell Barton
2018-06-183D View: don't show manipulators when overlay is disabledCampbell Barton
2018-06-14Move call to drw_state_ensure_not_reused() inside the region locked by DST.gl...Clément Foucault
2018-06-13DRW: Fix crash caused by hair transform feedbackClément Foucault
2018-06-12T55454: removal of clay engineJeroen Bakker
2018-06-11Render: Create a separate gl context for rendering.Clément Foucault
2018-06-11GHOST: Delay opengl context initializationClément Foucault
2018-06-11DRW: Rename ogl_context to gl_contextClément Foucault
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-06-06Depsgraph iterator: Remove explicit modeDalai Felinto
2018-06-06Fix object-dupli selection w/ COWCampbell Barton
2018-06-06Fix object selection w/ COWCampbell Barton
2018-06-053D View: disable manipulators & text w/o overlayCampbell Barton
2018-06-04DRW: Fix crashes with instanced dataDalai Felinto
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-06-01Edit Mode: Fix Edit Object renderability with multi objects edit.Clément Foucault
2018-06-01Fix: overlays are reset when selection is being performedJeroen Bakker
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-05-30DRW: Instance Data: Replace with static allocation that can be referenced.Clément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-27DRW: Add new DRW_debug API.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Workbench: Revealage bufferJeroen Bakker
2018-05-23Workbench: Fixed Memory LeakJeroen Bakker
2018-05-22Workbench: SeeThrough draw optionJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-15Particle edit: Allow children to be visible in edit modeSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-11DRW: Add DRW_view_layer_engine_data_ensure_ex.Clément Foucault
2018-05-11Remove unused functions which will break with copy-on-writeSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11T54983: Bone selection overlayJeroen Bakker
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-05Cleanup: fix compiler warnings.Brecht Van Lommel
2018-05-04DRW: Add DRW_viewport_far/near_distance_get functions.Clément Foucault
2018-05-02DRW: Add DRW_multisamples_resolve functionClément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-30Overlay: missed in last commitJeroen Bakker