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AgeCommit message (Expand)Author
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgra...Luca Rood
2017-06-06Draw Manager: Prevent misuse of static draw contextDalai Felinto
2017-06-05DwM: skip background-set objects w/ selectionCampbell Barton
2017-06-02Initial implememtation for dupli objectsDalai Felinto
2017-06-02DEG: Add per object update flag for Depsgraph.Clément Foucault
2017-05-30Draw Manager: Add SceneLayerEngineData and use callbacks to clear runtime eng...Clément Foucault
2017-05-29Gawain: Add support for rendering using an instance batch (for particles)Clément Foucault
2017-05-29Object Mode Engine: Fixing the 3D grid 1/2Clément Foucault
2017-05-26Silence warning in draw managerDalai Felinto
2017-05-26Depsgraph: Rename DAG > DEG functions from depsgraph_query.ccDalai Felinto
2017-05-23Temp fix for vertex format with batch instancingLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23DWM: Add short to float / int uniform function.Clément Foucault
2017-05-23Draw Manager: Prevent errors when overwritting the instance batch.Clément Foucault
2017-05-22Revert assert, Eevee uses uniforms that might not existCampbell Barton
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-21Cleanup: warningsCampbell Barton
2017-05-20DwM: assert when uniforms aren't foundCampbell Barton
2017-05-18Draw Manager: Fix buffer reuse.Clément Foucault
2017-05-18Draw Manager: Fix instancing. Again.Clément Foucault
2017-05-18DwM: Support flat-shaded w/ clay & eevee enginesCampbell Barton
2017-05-18Draw Manager: Fix instancing.Clément Foucault
2017-05-17Fix annoying warning about unused debug var in release builds.Bastien Montagne
2017-05-17Cleanup: quiet warningCampbell Barton
2017-05-17DWM: use generic header for DRWCallCampbell Barton
2017-05-17DWM: Add obact for convenienceCampbell Barton
2017-05-16Draw Manager: Add support for instance Batch.Clément Foucault
2017-05-16Draw Manager: support render only mode.Clément Foucault
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Improve debugClément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-15Mesh Batch Cache: get rid of the ORCO VBO data, and reconstruct it in shader.Clément Foucault
2017-05-12Sculpt: Move sculpt drawing to engines.Clément Foucault
2017-05-12Draw Manager: Fix crash when saving file.Clément Foucault
2017-05-12Implement hair drawing with Draw Manager in Clay engineLuca Rood
2017-05-11Eevee: Add tonemapping using ocio.Clément Foucault
2017-05-11DWM: Use draw manager for sculpt PBVH drawingCampbell Barton
2017-05-11Revert "DWM: remove redundant state reset"Campbell Barton
2017-05-11DWM: remove redundant state resetCampbell Barton
2017-05-10Eevee: Fix some issuesClément Foucault
2017-05-10DWM: Use Gawain for sculpt drawingCampbell Barton
2017-05-10Draw Manager: Handle negative scaled meshes.Clément Foucault
2017-05-10Draw Manager: Extend simplification to UBOs & fix a context error.Clément Foucault
2017-05-10Small cleanupClément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-10Draw Manager: Add additive blending.Clément Foucault
2017-05-10GPUTexture: Add support for 32bit textures.Clément Foucault
2017-05-10Draw Manager: Add Triangle batching and empty batch.Clément Foucault
2017-05-08DWM: show weights in edit-modeCampbell Barton
2017-05-08Cleanup: namingCampbell Barton