Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2021-05-28DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-26Revert "DrawManager: Use Compute Shader to Update Hair."Jeroen Bakker
2021-05-26DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-03-02Cleanup: spelling, minor correctionsCampbell Barton
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-06Cleanup: CodeStyle formatJeroen Bakker
2021-01-04Cleanup: docy comments beginning with '/**' don't end with '**/'Campbell Barton
2020-11-06Cleanup: sort structs, filesCampbell Barton
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-10-19Spelling: Loose Versus LoseHarley Acheson
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-07-15DRW: View: Add ViewVecs calculationClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-06-15Fix Memory Leak introduced by Draw Manager ThreadingJeroen Bakker
2020-06-04Cleanup: DRW: Add comment and remove bitfields.Clément Foucault
2020-06-03Cleanup: DRW: Remove support for ModelViewProjectionMatrixClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-06-02DRW: Remove defered uniform creationClément Foucault
2020-06-02DrawManager: Graph Task SchedulingJeroen Bakker
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-02-19DRW: Support inverted view matrixClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-18Fix building on 32bit systemsCampbell Barton
2019-09-19Cleanup: spellingCampbell Barton
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-06-12Cleanup: spelling in commentsCampbell Barton
2019-05-31DrawManager: Color ManagementJeroen Bakker
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-22DRW: Only change VAO if geometry changesClément Foucault
2019-05-22Fox drwviewClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: Do not update the view ubo for each passClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Cleanup: DRW: Refactor code for better readability and simplificationClément Foucault
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault
2019-05-14DRW: Change Procedural function to use a GPUBatchClément Foucault