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2018-07-10Merge remote-tracking branch 'origin/blender2.8' into temp-eeveelightcachetemp-eeveelightcacheClément Foucault
2018-07-08Cleanup: abbreviate unsigned types (draw manager)Campbell Barton
2018-06-25DRW: Change gl_context_mutex type to TicketMutexClément Foucault
2018-06-11DRW: Rename ogl_context to gl_contextClément Foucault
2018-06-02DRW: Add uniform name recording in debug mode.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-05-31DRW: Fix DRW_shgroup_call_procedural_* vertex count.Clément Foucault
2018-05-30DRW: Instance Data: Replace with static allocation that can be referenced.Clément Foucault
2018-05-30DRW: Instance selection id: use Batch buffers instead of DRWInstanceDataClément Foucault
2018-05-30DRW: Add new per drawcall option to bypass culling.Clément Foucault
2018-05-30DRW: Add DRW_CALL_PROCEDURAL DRWCall type.Clément Foucault
2018-05-27DRW: Add new DRW_debug API.Clément Foucault
2018-05-16GPUShader/DRW: Add Transform Feedback support.Clément Foucault
2018-05-11DRW: Add DRW_UNIFORM_FLOAT_COPY and DRW_UNIFORM_BOOL_COPY.Clément Foucault
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03DRW: Add plane culling test.Clément Foucault
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-24DRW: Add visibility callback function.Clément Foucault
2018-04-17DRW: Add DRW_UNIFORM_INT_COPY.Clément Foucault
2018-04-16DRW/GWN: Add callId builtin uniform.Clément Foucault
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16DRW: Fix/refactor UBO & Texture binding.Clément Foucault
2018-03-14DRW: Add DRW_viewport_invert_size_get for more ease of use.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-03-10DRW: Culling: Expose & Add culling functions to engines.Clément Foucault
2018-03-06DRW: Shader Deferred compilation: Use a wmJob for threading.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-02DRW: Add DRWMatrixState to manage all matrices together.Clément Foucault
2018-03-02DRW: Refactor simple instancing.Clément Foucault
2018-03-01DRW: add ability to lock states from changingCampbell Barton
2018-03-01DRW: Initial implementation of Frustum culling.Clément Foucault
2018-03-01DRW: Codestyle: Remove DRWCallHeader and DRWCallGenerateClément Foucault
2018-03-01DRW: Reuse DRWCallState for the same object.Clément Foucault
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault
2018-02-28DRW: Refactor & Split draw_manager.c into multiple files.Clément Foucault