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AgeCommit message (Expand)Author
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-19DRW: Support inverted view matrixClément Foucault
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-01-29Fix T73188: RenderResult as Camera BG ImageJeroen Bakker
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-18Fix T72372: color picker is unreliable with large "clip end" valuesmano-wii
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-03Cleanup: unused structs, struct membersCampbell Barton
2019-09-30Cleanup: spellingCampbell Barton
2019-09-29Sculpt: only update draw buffers for visible nodes during paint strokeBrecht Van Lommel
2019-09-29Sculpt: multithread GPU draw buffer filling for workbenchBrecht Van Lommel
2019-09-28Debug: add 888 and 889 debug values for redraw and PBVH node visualizatonsBrecht Van Lommel
2019-09-27Fix part of T70295: sculpt drawing not clipping PBVH behind the cameraBrecht Van Lommel
2019-09-27Fix part of T70295: sculpt drawing not clipping PBVH nodes outside of viewportBrecht Van Lommel
2019-09-23Cleanup: remove unimplemented texture space rotation variablesBrecht Van Lommel
2019-09-23Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistentBrecht Van Lommel
2019-09-23Cleanup: use bracesCampbell Barton
2019-09-19Cleanup: spellingCampbell Barton
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-06-26DRW: New function to retry stencil_mask valueAntonioya
2019-06-18Add a new function to recover the next shading group.Antonioya
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
2019-05-30DRW: Fix crash when object has no bounding boxClément Foucault
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault
2019-05-14Cleanup: DRW: Remove unused functionsClément Foucault