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AgeCommit message (Expand)Author
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-08DRW: Fix runtime error: shifting signed 32bits intClément Foucault
2020-08-07Cleanup: Draw, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-29Cleanup: GPU: Move Image based function to GPU_draw.hClément Foucault
2020-07-27GPU: Fix crash and missing texture due to recent C++ portClément Foucault
2020-07-15PointCloud: Initial rendering support for WorkbenchClément Foucault
2020-07-15DRW: View: Add ViewVecs calculationClément Foucault
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-01Cleanup: spellingCampbell Barton
2020-06-24Fix T67319 DRW: Large objects gets incorrectly culledClément Foucault
2020-06-24Fix T77913: Incorrect handling of negative-scale bit in DRWResourceHandleJacques Lucke
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-08Workbench: Use eGPUSamplerState to change texture sampling behaviorClément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-03GPUTexture: Add support for binding textures with custom sampler statesClément Foucault
2020-06-03Cleanup: DRW: Remove support for ModelViewProjectionMatrixClément Foucault
2020-06-03Cleanup: DRW: Remove support for builtin matricesClément Foucault
2020-06-03Cleanup: DRW: Remove persistent uniform functionsClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-06-02DRW: Remove defered uniform creationClément Foucault
2020-05-28DRW: Add DRW_shgroup_uniform_vec4_array_copyClément Foucault
2020-05-18Fix T76730 DRW: Sorting of empty shading groups.Clément Foucault
2020-05-14Fix T75908: Sculpt GPU Batches + Render ArtifactsJeroen Bakker
2020-04-22Fix T75981: crash in sculpt mode with mesh that used to have multiple materialsBrecht Van Lommel
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-04-02Sculpt: Delay Viewport UpdatesPablo Dobarro
2020-03-26Fix T74692: Do not draw nodes with the default face setPablo Dobarro
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-05Sculpt Face SetsPablo Dobarro
2020-03-03Cleanup: formatting, spellingCampbell Barton
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-19DRW: Support inverted view matrixClément Foucault
2020-02-15Cleanup: refactor GPU material attribute and texture requestsBrecht Van Lommel
2020-02-15Cleanup: split off code from gpu_codegen.c into smaller filesBrecht Van Lommel
2020-01-29Fix T73188: RenderResult as Camera BG ImageJeroen Bakker
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-18Fix T72372: color picker is unreliable with large "clip end" valuesmano-wii
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-03Cleanup: unused structs, struct membersCampbell Barton