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2019-08-17DRW: Resource Handle: Use manual bitmasks and bitsiftstmp-drw-callbatchingClément Foucault
2019-08-17DRW: Fix and improve DRW_pass_sort_shgroup_zClément Foucault
2019-08-17DRW: Move Shading Group Extra DRWState to own DRWCommandClément Foucault
2019-08-17DRW: Use a DRWResourceHandle to reference the parent DRWPass ...Clément Foucault
2019-08-17DRW: Move DRWUniformChunk length and used counter to the struct itself.Clément Foucault
2019-08-17DRW: Add DRWCommandSetStencilClément Foucault
2019-08-17DRW: Refactor replacing DRWCall by DRWCommandClément Foucault
2019-08-17DRW: Put Transform Feedback buffer into DRWUniformClément Foucault
2019-08-17Cleanup: DRW: Make drawcall render control flow a more easier to follow.Clément Foucault
2019-08-17DRW: Fix Batch key bitshiftingClément Foucault
2019-08-17DRW: Add draw call sortingClément Foucault
2019-08-17DRW: Use int instead of uint for DRWCallClément Foucault
2019-08-17Object Mode: Add back lightprobe selection outlinesClément Foucault
2019-08-17DRW: Add builtin uniform to get full DRWResourceHandle from shaderClément Foucault
2019-08-17Cleanup: DRW: move DRWShadingGroup uniform locations to DRWUniformClément Foucault
2019-08-17DRW: Put DRWCalls into DRWCallChunksClément Foucault
2019-08-17DRW: Add DRW_shgroup_uniform_vec3/4_copyClément Foucault
2019-08-17DRW: Replace single DRWUniform alloc by DRWUniformChunkClément Foucault
2019-08-17Cleanup: DRW: Remove unused vars and reduce size of DRWUniformClément Foucault
2019-08-17DRW: Port Eevee to use DRWObjectInfos ubosClément Foucault
2019-08-17DRW: Remove DRWCallSate in favor of DRWResourceHandleClément Foucault
2019-08-17DRW: Fix eevee shaders and promote DRAW_ID to builtin uniformClément Foucault
2019-08-17DRW: Replace DRW_CALL_OBINFOS by a boolean in DRWManagerClément Foucault
2019-08-17DRW: Make DRWCullingState referenced by DRWResourceHandleClément Foucault
2019-08-17DRW: Use ARB_shader_draw_parameters when availableClément Foucault
2019-08-17DRW: Make DRWCall use resource handleClément Foucault
2019-08-17DRW: Upload model matrices via UBOClément Foucault
2019-08-17DRW: Make Call matrices and object infos into their own containersClément Foucault
2019-06-26DRW: New function to retry stencil_mask valueAntonioya
2019-06-18Add a new function to recover the next shading group.Antonioya
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
2019-05-30DRW: Fix crash when object has no bounding boxClément Foucault
2019-05-30DRW: Add unit_state to avoid lots of DRWCallState duplicationClément Foucault
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Eevee: Fix assert when displaying transparent film checkerClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-27Cleanup: DRW: Make clipped shader use UBO clip planesClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: EditMesh: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-22DRW/Eevee: Fix camera texture coordinates in rendersClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22Eevee: Make Planar reflections work with the new DRWView systemClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-21GPU: double uniform names buffer sizeJacques Lucke
2019-05-17Cleanup: Eevee: Remove custom volumetric matrixClément Foucault
2019-05-14Cleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copyClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault