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AgeCommit message (Expand)Author
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-28Fix T80160: Workbench shadows are brokenJeroen Bakker
2020-08-22DRW: Fix state not being lockedClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20DRW: Remove some more direct gl state modification.Clément Foucault
2020-08-19DRW: Fix crash drawing gpencilClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-07Cleanup: Draw, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-29GPU: Move gpu_uniformbuffer.c to C++Clément Foucault
2020-07-18Cleanup: GPU: Encapsulate clipDistancesClément Foucault
2020-07-16Cleanup: GPU: Move depth/color masks functions to GPU_stateClément Foucault
2020-06-04DRW: Fix T77370: Redundant anti aliasing/blur effectClément Foucault
2020-06-04Fix T77315 Overlay: Selection Highlighting not working with complex sceneClément Foucault
2020-06-03DRW: Always unbind texture after drawingClément Foucault
2020-06-03GPUTexture: Add support for binding textures with custom sampler statesClément Foucault
2020-06-03Cleanup: DRW: Remove support for ModelViewProjectionMatrixClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-06-02DRW: Remove defered uniform creationClément Foucault
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12DrawManager: Pack Draw State BitsJeroen Bakker
2020-03-11Cleanup: spellingCampbell Barton
2020-03-10DRW: Fix wrong test conditionClément Foucault
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-02-20DRW: Fix facing reset when drawing with inverted cameraClément Foucault
2020-02-19DRW: Support inverted view matrixClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-15DRW: Fix instance batch checkClément Foucault
2020-01-13DRW: Fix stencil being modified by passes that are read onlyClément Foucault
2019-12-02Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA passClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-25Fix T67342 EEVEE: Uninitialized buffer when changing screen sizeClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault