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AgeCommit message (Expand)Author
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-25Fix T67342 EEVEE: Uninitialized buffer when changing screen sizeClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-17Cleanup: correct commentsCampbell Barton
2019-08-15DRW: New function DRW_culling_min_max_testmano-wii
2019-06-27DRW: Add DRW_STATE_BLEND_CUSTOMClément Foucault
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27draw_manager: fix warning with msvc.Ray Molenkamp
2019-05-27Cleanup: DRW: Remove DRW_STATE_OFFSETClément Foucault
2019-05-22DRW: Only change VAO if geometry changesClément Foucault
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: Do not update the view ubo for each passClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Cleanup: DRW: Refactor code for better readability and simplificationClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17DRW: Fix warning on MSVCClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault
2019-05-14DRW: Change Procedural function to use a GPUBatchClément Foucault
2019-05-14DRW: Make Instance count not a pointerClément Foucault
2019-05-14Cleanup: DRW: Remove pointers to materialsClément Foucault
2019-05-14DRW: Remove ModelViewMatrix and ModelViewMatrixInverseClément Foucault
2019-05-09DRW: Remove support for NormalMatrixClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-05-08Cleanup: DRW/GPU: Remove eye vector uniformClément Foucault
2019-05-08DRW: Copy matrix in case of ModelMatrixInverse being usedClément Foucault
2019-05-08DRW: Replace BLI_mempool by BLI_memblockClément Foucault
2019-05-08DRW: Speedup: Don't call GPU_shader_uniform_vector if not neededClément Foucault
2019-05-04Cleanup: Remove unused code in sculpt_mode, workbench and draw managerClément Foucault
2019-05-02Cleanup: Draw Manager: remove DRW_state_invert_facingClément Foucault
2019-05-01DRW: Add DRW_STATE_BLEND_PREMUL_UNDERClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-21Cleanup: comments (mainly long lines)Campbell Barton
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton