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AgeCommit message (Expand)Author
2022-02-10Rebase on mastertemp-license-header-spdxCampbell Barton
2022-02-04DRW: Add compute_ref calls, barriers calls, and vertex_buffer_refClément Foucault
2022-01-27Cleanup: Fix const correctness warningClément Foucault
2022-01-27Cleanup: Add more const correctness to some functionsClément Foucault
2021-12-08Cleanup: move public doc-strings into headers for 'draw'Campbell Barton
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-05-28DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-05-26Revert "DrawManager: Use Compute Shader to Update Hair."Jeroen Bakker
2021-05-26DrawManager: Use Compute Shader to Update Hair.Jeroen Bakker
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-21Cleanup: spellingCampbell Barton
2021-01-04Cleanup: docy comments beginning with '/**' don't end with '**/'Campbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-04Fix T67832: Camera Background Images View TransformJeroen Bakker
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-16Fix T80107 Selection: Regression in Box selectionClément Foucault
2020-09-12GPU: Add Image Load Store extension supportClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-28Fix T80160: Workbench shadows are brokenJeroen Bakker
2020-08-22DRW: Fix state not being lockedClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20DRW: Remove some more direct gl state modification.Clément Foucault
2020-08-19DRW: Fix crash drawing gpencilClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUShader: Change shader state tracking to be part of the GPUContextClément Foucault
2020-08-13GPUBatch: Remove usage of gl_prim_type outside of GPU moduleClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-07Cleanup: Draw, Clang-Tidy else-after-return fixes (incomplete)Sybren A. Stüvel
2020-07-30GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handleClément Foucault
2020-07-29GPU: Move gpu_uniformbuffer.c to C++Clément Foucault
2020-07-18Cleanup: GPU: Encapsulate clipDistancesClément Foucault
2020-07-16Cleanup: GPU: Move depth/color masks functions to GPU_stateClément Foucault
2020-06-04DRW: Fix T77370: Redundant anti aliasing/blur effectClément Foucault
2020-06-04Fix T77315 Overlay: Selection Highlighting not working with complex sceneClément Foucault
2020-06-03DRW: Always unbind texture after drawingClément Foucault
2020-06-03GPUTexture: Add support for binding textures with custom sampler statesClément Foucault
2020-06-03Cleanup: DRW: Remove support for ModelViewProjectionMatrixClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault