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AgeCommit message (Expand)Author
2020-05-26Fix subpass iterationtmp-eevee-material-refactorClément Foucault
2020-05-14DRW: Add pass chaining and instancesClément Foucault
2020-05-14DRW: Add texture ref persist, block ref and block ref persist uniformsClément Foucault
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-12DrawManager: Pack Draw State BitsJeroen Bakker
2020-03-11Cleanup: spellingCampbell Barton
2020-03-10DRW: Fix wrong test conditionClément Foucault
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-02-20DRW: Fix facing reset when drawing with inverted cameraClément Foucault
2020-02-19DRW: Support inverted view matrixClément Foucault
2020-02-11DRW: Color Management improvementClément Foucault
2020-01-15DRW: Fix instance batch checkClément Foucault
2020-01-13DRW: Fix stencil being modified by passes that are read onlyClément Foucault
2019-12-02Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA passClément Foucault
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-25Fix T67342 EEVEE: Uninitialized buffer when changing screen sizeClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-17Cleanup: correct commentsCampbell Barton
2019-08-15DRW: New function DRW_culling_min_max_testmano-wii
2019-06-27DRW: Add DRW_STATE_BLEND_CUSTOMClément Foucault
2019-06-17DRW: Make stencil state clearer and distinctClément Foucault
2019-05-28DRW: Fix issue introduce in removal of DRW_STATE_POINTClément Foucault
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27draw_manager: fix warning with msvc.Ray Molenkamp
2019-05-27Cleanup: DRW: Remove DRW_STATE_OFFSETClément Foucault
2019-05-22DRW: Only change VAO if geometry changesClément Foucault
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-22Cleanup: DRW: Remove, rename stuffsClément Foucault
2019-05-22DRW: Do not update the view ubo for each passClément Foucault
2019-05-22DRW: DRWView: Finish refactorClément Foucault
2019-05-22DRW: Add view param to DRW_culling_* functionsClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_resetClément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22Cleanup: DRW: Refactor code for better readability and simplificationClément Foucault
2019-05-17Cleanup: DRW: Remove uneeded DRWState valuesClément Foucault
2019-05-17DRW: Fix warning on MSVCClément Foucault
2019-05-14Cleanup: DRW: Remove unused Uniform typesClément Foucault
2019-05-14DRW: Refactor: Use DRWCall to accumulate per instance attributesClément Foucault
2019-05-14Cleanup: Remove DRWCallTypeClément Foucault