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AgeCommit message (Expand)Author
2022-07-26Refactor: Extract color attributes as generic attributesHans Goudey
2022-06-18Cleanup: Remove unused argument, unnecessary struct keywordHans Goudey
2022-06-08Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-06-07Cleanup: Use const pointers in attribute APIHans Goudey
2022-06-05Cleanup: Move remaining mesh draw code to C++Hans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-06-01GPU subdiv: Fix edit mode vertex color not being uploaded properlyJoseph Eagar
2022-05-26Fix T98385: Color attributes not working with GPU subdivisionKévin Dietrich
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-04-20Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLORHans Goudey
2022-04-13Cover some DNA files with C++ utility macrosSergey Sharybin
2022-04-06Cleanup: zero initialize VColRef before setting membersCampbell Barton
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-03-02Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-03-02Fix T94952: normals maps don't render correctly with GPU subdivisionKévin Dietrich
2022-02-11File headers: SPDX License migrationCampbell Barton
2021-12-27Cleanup: clang tidyJacques Lucke
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
2021-10-27Revert "Revert "Eevee: support accessing custom mesh attributes""Germano Cavalcante
2021-10-26Revert "Eevee: support accessing custom mesh attributes"Ray Molenkamp
2021-10-26Eevee: support accessing custom mesh attributesKévin Dietrich
2021-08-23Cleanup: rename 'MeshBufferCache' to 'MeshBufferList'Germano Cavalcante
2021-07-26Cleanup: Rearrange mesh extraction filesGermano Cavalcante
2021-07-02Cleanup: compiler & clang-tidy warningsCampbell Barton
2021-07-01Cleanup: Separate each extractor into specific compile unitsGermano Cavalcante