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AgeCommit message (Expand)Author
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-07Remove more printfs ....Clément Foucault
2018-06-07Eevee: Fix hair not rendering.Clément Foucault
2018-06-07Remove printfsClément Foucault
2018-06-07Fix memleak with GPUhairs.Clément Foucault
2018-06-07Wireframe: Fix edges or non manifold meshes not showing.Clément Foucault
2018-06-07Wireframe: Change / Optimize the limited wireframe visibility option.Clément Foucault
2018-06-07Draw: Fix crash when tryign to get procedural textures with modifier disabledSergey Sharybin
2018-06-07Wireframe: Frustum cull them.Clément Foucault
2018-06-07Armature: Fix missing loose edges on custom bone shapes.Clément Foucault
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-06-06Depsgraph iterator: Remove explicit modeDalai Felinto
2018-06-06Fix object-dupli selection w/ COWCampbell Barton
2018-06-06Cleanup: fix compiler warning.Brecht Van Lommel
2018-06-06Fix object selection w/ COWCampbell Barton
2018-06-05Cleanup: styleCampbell Barton
2018-06-05Wireframe: Add slider to hide edges from coplanar facesClément Foucault
2018-06-053D View: disable manipulators & text w/o overlayCampbell Barton
2018-06-04DRW: Fix crashes with instanced dataDalai Felinto
2018-06-04Workbench: Shadows: Fix cap being clipped by far plane.Clément Foucault
2018-06-04DRW: Fix leak from the wireframe drawing.Clément Foucault
2018-06-03DRW: Fix hair disapearing if emitter is culled.Clément Foucault
2018-06-02DRW: Add uniform name recording in debug mode.Clément Foucault
2018-06-02DRW: Make the Procedural hair update part of the drawmanager.Clément Foucault
2018-06-01Cleanup: whitespaceCampbell Barton
2018-06-01Mesh Batch Cache: Fix memory leak.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-06-01Edit Mode: Fix Edit Object renderability with multi objects edit.Clément Foucault
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-06-01Fix: overlays are reset when selection is being performedJeroen Bakker
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-06-013D View: make text overlay optionalCampbell Barton
2018-06-013D View: support world background colorCampbell Barton
2018-05-31DRW: Add wireframe buffer texture generation for wireframe drawing.Clément Foucault
2018-05-31DRW: Fix DRW_shgroup_call_procedural_* vertex count.Clément Foucault
2018-05-31DRW: Fix stick bones memory leak.Clément Foucault
2018-05-30Cleanup: style/whitespaceCampbell Barton
2018-05-30Cleanup: whitespaceCampbell Barton
2018-05-30Eevee: Keep track on whether orco was allocated or notSergey Sharybin
2018-05-30DRW: Instance Data: Replace with static allocation that can be referenced.Clément Foucault
2018-05-30DRW: Add compile option to disable deferred compilation.Clément Foucault
2018-05-30DRW: Instance selection id: use Batch buffers instead of DRWInstanceDataClément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-30DRW: Add new per drawcall option to bypass culling.Clément Foucault
2018-05-30DRW: Add DRW_CALL_PROCEDURAL DRWCall type.Clément Foucault
2018-05-29Cleanup: use same 'depsgraph' name everywhere outside of DEG space.Bastien Montagne
2018-05-29Fix assert in workbench drawing, instance data not big enough.Brecht Van Lommel
2018-05-27Cleanup: unused varCampbell Barton
2018-05-27Workbench: Shadows: Add frustum check and camera occlusion test.Clément Foucault
2018-05-27Armature: Fix warning.Clément Foucault