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AgeCommit message (Expand)Author
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-11-27Cleanup: Remove BIF_gl.hJeroen Bakker
2019-07-05TexturePaint: Force Workbench Texture Color ModeJeroen Bakker
2019-06-25TexturePaint: Fix Shader CompilationJeroen Bakker
2019-06-21Fix T62876: Camera Background ImagesJeroen Bakker
2019-06-07Fix T64625: Eevee image textures with alpha have dark edgesBrecht Van Lommel
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: Paint Overlays: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-22Fix T64965: crash using masks in texture paint modeBrecht Van Lommel
2019-05-17Fix face mask edge select drawingCampbell Barton
2019-05-173D View: Support texture paint mask clippingCampbell Barton
2019-05-15Code style cleanup: `make format`Dalai Felinto
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
2019-05-01Cleanup: comments (long lines) in drawCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-25Cleanup: styleCampbell Barton
2019-03-22Implement Stencil Mask Drawing for Texture PaintingJeroen Bakker
2019-02-23Cleanup: quiet undeclared variable warningCampbell Barton
2019-02-18Fix T57457: animated image sequences not working in Eevee.Brecht Van Lommel
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
2019-01-11DRW: Fix texture paint crashing if object has no material slotClément Foucault
2018-12-27Fix T59799: texture paint mode crash for object with no materials.Brecht Van Lommel
2018-12-18DRW: Cleanup / Renaming of mesh batch cache functionsClément Foucault
2018-12-18Mesh Batch Cache: Port vertex paint surface to batch requestClément Foucault
2018-12-18Weight Paint Overlay: Refactor wire drawingClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint batches to new batch requestClément Foucault
2018-12-17Mesh Batch Cache: Optimization & Refactor shaded surface supportClément Foucault
2018-12-01Texture Paint: fix wireframe and hiding not working with subsurf.Alexander Gavrilov
2018-11-26Viewport: implement hiding faces in paint modes.Alexander Gavrilov
2018-10-03DRW: Fix assert in texture paintClément Foucault
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-08Fix missing uniform for vert/weight/texture paintCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto