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AgeCommit message (Expand)Author
2019-02-14DRW: de-duplicate vertex & weight paint enginesCampbell Barton
2019-02-14Cleanup: vertex painting variable useCampbell Barton
2019-02-14Fix vertex/weight paint showing edge selectionCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-31Cleanup: add trailing commasCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-23DRW: generalize selecting between regular/clipped shadersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-223D View: Support vert & weight paint mask clippingCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2018-12-18DRW: Cleanup / Renaming of mesh batch cache functionsClément Foucault
2018-12-18Mesh Batch Cache: Port vertex paint surface to batch requestClément Foucault
2018-12-18Mesh Batch Cache: Port weight paint surface to batch requestClément Foucault
2018-12-18Weight Paint Overlay: Refactor wire drawingClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-12-01Texture Paint: fix wireframe and hiding not working with subsurf.Alexander Gavrilov
2018-10-08Implement display of weight isoline contours in the fragment shader.Alexander Gavrilov
2018-09-27Implement a new dedicated weight painting shader.Jeroen Bakker
2018-09-25Weight Paint: Fix weight paint overlay not displaying correctlyClément Foucault
2018-09-25Implement correct drawing of advanced Weight display features.Alexander Gavrilov
2018-09-24Weight Paint: Multiply overlay on the meshJacques Lucke
2018-09-03Weightpaint mode: Removing barbarian batch tagging on engine initDalai Felinto
2018-08-23Rename: *_batch_cache_dirty > *_batch_cache_dirty_tagDalai Felinto
2018-08-08Fix missing uniform for vert/weight/texture paintCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-04Weight Paint: draw from original meshCampbell Barton
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-08-22Cleanup: naming for mesh dirty flagsCampbell Barton
2017-07-14DwM: Show face-mask overlay even with full-shadingCampbell Barton
2017-06-26Fix T51559: Update draw cache when changing flat/smooth shadingLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-17Cleanup: line lengthCampbell Barton
2017-05-17DWM: minor changes to face-flag useCampbell Barton
2017-05-17DWM: use DRWContextState.obactCampbell Barton
2017-05-05Pass selection to weight paint vert overlay instead of colorsLuca Rood
2017-05-05Implement overridable scene render settingsDalai Felinto
2017-05-05Clean up weight/vertex painting codeLuca Rood
2017-05-04Vertex paint with draw managerLuca Rood
2017-05-03Fix building on Windows and blenderplayer linking after weightpaint engineDalai Felinto