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AgeCommit message (Expand)Author
2018-07-30Armature: Fix bone always transparent when enabling MSAAClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-103D View: overlay option to show bonesCampbell Barton
2018-07-04Fix Pose Mode selection overlay breaking other overlay.Clément Foucault
2018-06-07Bone selection: user control contrastJeroen Bakker
2018-05-29Missed own last commitCampbell Barton
2018-05-22Cleanup: namingCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-15Fix T55078: Assert statementJeroen Bakker
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-11T54983: Bone selection overlayJeroen Bakker
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07Armature: Add back relationship lines.Clément Foucault
2018-05-07Object Mode: Use stipple shader for relationship lines.Clément Foucault
2018-05-06Armature: Add a special Pass for bone axes.Clément Foucault
2018-05-06Armature: Put passes in a struct easier to pass around.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: Draw envelope on non MSAA buffer.Clément Foucault
2018-05-02Armature: Add multisampling to posemode.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-04-25Cleanup: typosCampbell Barton
2018-04-16Multi-Object EditingCampbell Barton
2018-02-08Fix mixed weight-paint & pose modeCampbell Barton
2018-02-06Object Mode: Add to EvaluationContext & DRWContextStateCampbell Barton
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-07-14Cleanup: long linesCampbell Barton
2017-05-17DwM: Armature: fix bone distance outline drawing.Bastien Montagne
2017-05-17DWM: Add obact for convenienceCampbell Barton
2017-05-03Draw Manager: Bring pose bones to the pose engineDalai Felinto
2017-05-03Draw Manager: Fix pose mode not working well.Dalai Felinto
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-12Cleanup: use DRW_cache_mesh prefix w/ mesh objectsCampbell Barton
2017-04-10Draw Manager: Use Texture flag in Framebuffer init.Clément Foucault
2017-04-03Draw Manager: Use engine type pointer instead of engine name.Clément Foucault
2017-03-27Draw Engines: Make g_data struct part of the viewport storageClément Foucault
2017-03-27Draw Manager: Make Viewport Data passed by the manager call.Clément Foucault
2017-03-20Draw module: code style, encapsulate static varsClément Foucault
2017-03-14Cleanup: warningsCampbell Barton
2017-03-13Mode Engines: Fix MSVC compilation error.Clément Foucault
2017-03-12Clay Engine: Mode engine templates.Clément Foucault