Age | Commit message (Expand) | Author |
---|---|---|
2019-12-02 | Overlay Engine: Refactor & Cleanup | Clément Foucault |
2019-05-10 | Cleanup: DRW: Renaming of glsl utility macros | Clément Foucault |
2019-05-09 | Overlay: Remove use of NormalMatrix | Clément Foucault |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-02-07 | DRW: support clipping for octahedral & box bones | Campbell Barton |
2019-01-29 | Cleanup: replace attrib w/ attr | Campbell Barton |
2018-09-19 | Merge branch 'master' into blender2.8 | Brecht Van Lommel |
2018-08-20 | Bone Display: fix flickering issue with BBones in ortho view | Clément Foucault |
2018-05-26 | Armature: Modify Shape outline shader to use Line adjacency instead of tri. | Clément Foucault |
2018-05-05 | Armature: Outline: Fix outline detection in critical cases. | Clément Foucault |
2018-05-05 | Armature: Make bone outlines thickness variable. | Clément Foucault |
2018-05-02 | DRW: Armature: New bone outline shader. | Clément Foucault |