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2018-01-12Draw Manager: Edit Mode Shader: Remove `#ifdef GPU_INTEL`Germano
The problem with memory alignment on Intel GPUs does not happen anymore after the last shader changes.
2018-01-11Fix error weird sliding vertices appearing in edit mode with some Intel GPUsGermano
Appear when zooming
2018-01-11Fix T51576: Blender crash when change to edit mode with some Intel GPUsGermano
Differential Revision: D2995
2017-09-22Edit Mesh Mode : Fix GLSL compilation errorsClément Foucault
2017-09-22Edit Mesh Mode: Put AntiAliasing #define into shader include header.Clément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
This let the user keep track of the shape by fading the center of the object. An Opacity parameter is yet to be added.
2017-09-22Edit Mesh Mode : Make line smoother.Clément Foucault
This introduce some little artifacts on the border of edges because some pixel with very low opacity does not get discarded and then occlude the face rendered behind if it has not been drawn yet. To fix this. I added an offset in the geometry shader for the edge fixup. This make the artifact only visible on the border of the object if there is a very dense wire region. It's only visible in edge select mode since vertex and face center also hides the artifacts. We can enable this only if AA is enabled but for now it's always enabled.
2017-05-19Clay/Eevee: fix more crash when entering edit modeMike Erwin
Shader stages need to agree about interpolation qualifiers. Apparently implicit smooth (the default) and explicit smooth are considered different by some GLSL compilers. Found by @letterrip on Linux + Intel. Follow-up to 941e739d703542af1637c6a37953adac5f6b36bb
2017-05-19OpenGL: cleanup edit overlay shadersMike Erwin
Mostly simple fixes to spacing & comments.
2017-04-13GLSL: rename edit_overlay -> edit_mesh_overlayCampbell Barton
Avoid confusion with overlays with non-mesh types