Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-05-02GPUShader: Remove unused envelope shaders.Clément Foucault
2018-05-02Armature: Add envelope outline shader.Clément Foucault
2018-05-02Armature: Envelope Bones: Change drawing method.Clément Foucault
2018-05-02Armature: "Raytrace" bones endpoint spheres.Clément Foucault
2018-05-02DRW: Armature: New bone outline shader.Clément Foucault
2018-05-02Merge branch 'blender2.8' of git.blender.org:blender into blender2.8Jeroen Bakker
2018-05-02Vertex Paint: Use Linear colors for interpolation.Clément Foucault
2018-05-02Workbench: update of 3dviewJeroen Bakker
2018-05-01Overlay: Enabled wireframe drawing for vertex/weight paintJeroen Bakker
2018-04-30Cleanup: simplify GLSL logic in outlines drawing.Germano
2018-04-27Draw Edit Curve Overlay: Fix the offset direction of the contour of selected ...Germano
2018-04-22Overlay: face orientationJeroen Bakker
2018-04-22Cleanup: trailing spacesCampbell Barton
2018-04-20Workbench: Face orientation overlayJeroen Bakker
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
2018-04-18Object Mode: Outlines: Make outline thinner.Clément Foucault
2018-04-18Object Mode: Outlines: Fix sample coordinates.Clément Foucault
2018-04-17Object Mode: Outlines: Fix precision issue on intel GPU.Clément Foucault
2018-04-17DRW: Fix lightprobe objects outlines.Clément Foucault
2018-04-16Object Mode: Outlines: Use textureGather extension if available.Clément Foucault
2018-04-16Object Mode: Rework outline drawing.Clément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-10DRW: Put all view-only dependant uniform in a UBO.Clément Foucault
2018-01-29Deduplicate GLSL frag code in particle drawingGermano
2018-01-15Fix: Mesh Edit Mode Shader: Correct artifacts that appeared on edges of edit ...Germano
2018-01-12Draw Manager: Edit Mode Shader: Remove `#ifdef GPU_INTEL`Germano
2018-01-11Edit Mode Overlay Shaders: remove loose comment left by last commitGermano
2018-01-11Fix error weird sliding vertices appearing in edit mode with some Intel GPUsGermano
2018-01-11Fix T51576: Blender crash when change to edit mode with some Intel GPUsGermano
2018-01-09Curve Edit Mode: Use curve handle theme colorsmano-wii
2017-10-12Object Mode: Grid: Add a non-hard depth test.Clément Foucault
2017-09-30Object Mode : Add probes data outlines and selectabilityClément Foucault
2017-09-27Object Mode Engine: Small cleanupClément Foucault
2017-09-22Object Mode : Add Outline FXAAClément Foucault
2017-09-22Edit Mesh Mode : Fix GLSL compilation errorsClément Foucault
2017-09-22Edit Mesh Mode: Put AntiAliasing #define into shader include header.Clément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
2017-09-22Object Mode: Fix outline getting darker during expand steps.Clément Foucault
2017-09-22Edit Mode : Bias Face dot positionClément Foucault
2017-09-22Edit Mesh Mode : Make line smoother.Clément Foucault
2017-08-15Attempt to fix GLSL errors on Blender startup.Brecht Van Lommel
2017-08-10Object Mode Engine: Optimize outline passes.Clément Foucault
2017-07-21Fix T51724: Blender 2.80 EEVEE, Cycles, Clay Black Wall Graphical GlitchSergey Sharybin
2017-06-06Make particle size follow world space instead of screen spaceLuca Rood
2017-05-293D grid: Fix precision issue 2/2Clément Foucault
2017-05-29Object Mode Engine: Fixing the 3D grid 1/2Clément Foucault
2017-05-23Optimize particle primitive shaderLuca Rood
2017-05-23Implement particle velocity and acceleration visualizationLuca Rood
2017-05-23Use pointers to actual data for particle uniformsLuca Rood
2017-05-23Use custom shader for dot particlesLuca Rood