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AgeCommit message (Expand)Author
2018-06-07Wireframe: Frustum cull them.Clément Foucault
2018-06-07Armature: Fix flickering outline on planar custom bones.Clément Foucault
2018-06-07Draw: Don't take cache existence into account for draw typeSergey Sharybin
2018-06-07Draw: Use proper continue when psys is disabledSergey Sharybin
2018-06-07Bone selection: user control contrastJeroen Bakker
2018-06-06Particle edit: Fix crash when trying to edit particles without cacheSergey Sharybin
2018-06-05Wireframe: Add slider to hide edges from coplanar facesClément Foucault
2018-06-04Wireframe: Lower line thickness and front color blending.Clément Foucault
2018-06-03DRW: Hair: Add additionnal subdivision smoothing support.Clément Foucault
2018-06-03Wireframe: Optimization for intel GPUs.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-06-01T54991: Restore support for Motion Path drawing in 2.8Joshua Leung
2018-06-01Object Mode: Display loose edges if overlays are enables.Clément Foucault
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-05-31Overlay: Add Wireframe overlay.Clément Foucault
2018-05-30Cleanup: whitespaceCampbell Barton
2018-05-30Object Mode: Add Texture space visualization.Clément Foucault
2018-05-30DRW: Add new GPU hair system.Clément Foucault
2018-05-29For 2.8, bring back debug mode indices display.Howard Trickey
2018-05-29Missed own last commitCampbell Barton
2018-05-29Object Modes: only use selection for mode switchCampbell Barton
2018-05-27Grid: Do not go over objects in front/side ortho views.Clément Foucault
2018-05-27Grid: Fix T51813: Opaque grid on OSX.Clément Foucault
2018-05-26Armature: Make Custom bone have the same appearance as other bones.Clément Foucault
2018-05-26Armature: Fix missing bone edges in object mode.Clément Foucault
2018-05-26Armature: Modify Shape outline shader to use Line adjacency instead of tri.Clément Foucault
2018-05-26Cleanup: whitespace, long lines, duplicate includeCampbell Barton
2018-05-24Cycles/Eevee: Implement disk and ellipse shapes for area lampsLukas Stockner
2018-05-22Cleanup: namingCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-20Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-17T55090: Proxy bones were not selectableJeroen Bakker
2018-05-17Remove ViewLayer settings - cleanup 1/2Dalai Felinto
2018-05-15Depsgraph: Keep track of original particle systemSergey Sharybin
2018-05-15Particle edit: Move cache update to particle batch cache implementationSergey Sharybin
2018-05-15Particle edit: Re-cache edit path if it's NULLSergey Sharybin
2018-05-15Particle edit: Make visibility check to be per-particle systemSergey Sharybin
2018-05-15Particle edit: Fix missing hair edit after toggling edit modeSergey Sharybin
2018-05-15Fix T55078: Assert statementJeroen Bakker
2018-05-11Dar manager: Ignore non-particle-edit objects from particle modeSergey Sharybin
2018-05-11Fix crash going to edit mode of particles with copy on writeSergey Sharybin
2018-05-11Particle edit: Initial support of edit with copy-on-writeSergey Sharybin
2018-05-11Particle edit: Fix missing update after undoSergey Sharybin
2018-05-11Draw manager: Add utility function to check whether particle systems are to b...Sergey Sharybin
2018-05-11Cleanup: whitespaceCampbell Barton
2018-05-11T54983: Bone selection overlayJeroen Bakker
2018-05-11Cleanup: use 'uint' in draw managerCampbell Barton
2018-05-11Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-09Draw manager: Implement point selection modes for particle edit modeSergey Sharybin
2018-05-09Draw manager: Initial implementation of key points visualizationSergey Sharybin