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2022-07-08Curves: support deforming curves on surfaceJacques Lucke
Curves that are attached to a surface can now follow the surface when it is modified using shape keys or modifiers (but not when the original surface is deformed in edit or sculpt mode). The surface is allowed to be changed in any way that keeps uv maps intact. So deformation is allowed, but also some topology changes like subdivision. The following features are added: * A new `Deform Curves on Surface` node, which deforms curves with attachment information based on the surface object and uv map set in the properties panel. * A new `Add Rest Position` checkbox in the shape keys panel. When checked, a new `rest_position` vector attribute is added to the mesh before shape keys and modifiers are applied. This is necessary to support proper deformation of the curves, but can also be used for other purposes. * The `Add > Curve > Empty Hair` operator now sets up a simple geometry nodes setup that deforms the hair. It also makes sure that the rest position attribute is added to the surface. * A new `Object (Attach Curves to Surface)` operator in the `Set Parent To` (ctrl+P) menu, which attaches existing curves to the surface and sets the surface object as parent. Limitations: * Sculpting the procedurally deformed curves will be implemented separately. * The `Deform Curves on Surface` node is not generic and can only be used for one specific purpose currently. We plan to generalize this more in the future by adding support by exposing more inputs and/or by turning it into a node group. Differential Revision: https://developer.blender.org/D14864
2022-06-30Curves: New tools for curves sculpt mode.Jacques Lucke
This commit contains various new features for curves sculpt mode that have been developed in parallel. * Selection: * Operator to select points/curves randomly. * Operator to select endpoints of curves. * Operator to grow/shrink an existing selection. * New Brushes: * Pinch: Moves points towards the brush center. * Smooth: Makes individual curves straight without changing the root or tip position. * Puff: Makes curves stand up, aligning them with the surface normal. * Density: Add or remove curves to achieve a certain density defined by a minimum distance value. * Slide: Move root points on the surface. Differential Revision: https://developer.blender.org/D15134
2022-03-01Geometry Nodes: Port most curve primitives to new data-blockHans Goudey
Create `Curves` directly, instead of using the conversion from `CurveEval`. This means that the `tilt` and `radius` attributes don't need to be allocated. The old behavior is kept by using the right defaults in the conversion to `CurveEval` later on. The Bezier segment primitive isn't ported yet, because functions to provide easy access to built-in attributes used for Bezier curves haven't been added yet. Differential Revision: https://developer.blender.org/D14212
2022-03-01Curves: Move curves primitive to object add codeHans Goudey
Currently, any time a Curves data-block is created, the `curves_random` function runs, filling it with 500 random curves, also adding a radius attribute. This is just left over from the prototype in the initial commit that added the type. This commit moves the code that creates the random data to the curve editors module, like the other primitives are organized. Differential Revision: https://developer.blender.org/D14211
2022-02-15Curves: add initial sculpt modeJacques Lucke
This adds a new sculpt mode to the experimental new curves object. Currently, this mode can only be entered and exited, nothing else. The main initial purpose of this node will be to use it for hair grooming. The patch also adds the `editors/curves/` directory for the new curves object, which will be necessary for many other things as well. I added a completely new mode (`OB_MODE_SCULPT_CURVES`), because `OB_MODE_SCULPT` seems to be rather specific to meshes, and reusing it doesn't seem worth the trouble. The tools/brushes used in mesh vs. curves sculpt mode are quite distinct as well. I had to add DNA_userdef_enums.h to make the patch compile with C++ (forward declaration of enums isn't allowed). This follows the same pattern that we use for other enums in dna. Differential Revision: https://developer.blender.org/D14107