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AgeCommit message (Expand)Author
2021-07-18Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributesLukas Tönne
2021-07-16Cleanup: sort struct declarationsCampbell Barton
2021-07-16Cleanup: compiler warningsCampbell Barton
2021-07-15UI/Assets: Initial Asset View UI templateJulian Eisel
2021-07-15Cleanup: Use const for UI icon getter functionJulian Eisel
2021-07-15UI: Support defining UI lists in CJulian Eisel
2021-07-15UI: New button/widget type for Asset Browser like preview tilesJulian Eisel
2021-07-15UI: Auto-scroll to keep active text buttons in viewJulian Eisel
2021-07-15UI: Internal support for custom UI list item drag & activate operatorsJulian Eisel
2021-07-15UI: UI list refactor & preparations for asset view templateJulian Eisel
2021-07-15Animation: new pose library based on Asset BrowserSybren A. Stüvel
2021-07-15Assets: Abstraction for temporary loading of asset data-blocksJulian Eisel
2021-07-15Assets: Initial Asset List as part of the Asset System designJulian Eisel
2021-07-15Assets: AssetHandle type as temporary design to reference assetsJulian Eisel
2021-07-15Assets: Add an active asset library per workspace, for the UI to useJulian Eisel
2021-07-14Cleanup: Avoid duplication in line art stroke generationHans Goudey
2021-07-13Cleanup: improve BMEditMesh docstringsCampbell Barton
2021-07-13Edit Mesh: use partial updates editing vertices with number buttonsCampbell Barton
2021-07-13UI: support persistent state during number/slider interactionCampbell Barton
2021-07-13Cleanup: minor changes to edit-mesh API callsCampbell Barton
2021-07-12Cleanup: improve naming and comments of scene frame/ctime functionsBrecht Van Lommel
2021-07-07Cleanup: spelling in commentsCampbell Barton
2021-07-05Cleanup: Use enum for UI block emboss typeHans Goudey
2021-07-05EditMesh: extract restore logic out of EDBM_redo_state_freeCampbell Barton
2021-07-05Geometry Nodes: new Viewer nodeJacques Lucke
2021-07-05Cleanup: remove unused definesCampbell Barton
2021-07-05Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
2021-07-01Fix race condition when loading multiple File/Asset Browsers at onceJulian Eisel
2021-07-01Merge branch 'master' into geometry-nodes-unnamed-attributesLukas Tönne
2021-06-30UI: custom free function improvementsJacques Lucke
2021-06-30Merge branch 'master' into geometry-nodes-unnamed-attributesLukas Tönne
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-06-30Cleanup: use const for datatoc declarationsCampbell Barton
2021-06-29UI: Support setting operator properties for `UILayout.operator_menu_enum()`Julian Eisel
2021-06-28Cleanup: de-duplicate 3D-view depth calculation functionCampbell Barton
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-06-27Merge branch 'master' into geometry-nodes-unnamed-attributesLukas Tönne
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-25Spreadsheet: Dataset region for spreadsheet editorFabian Schempp
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-21Node socket type callback for display shape.Lukas Tönne
2021-06-21Refactor: Do not keep a copy of depth buffer in RegionView3DGermano Cavalcante
2021-06-21Fix T32214: Wireframe edge select fails with verts behind the viewCampbell Barton
2021-06-21Cleanup: pass objects as const argumentsCampbell Barton
2021-06-19Spreadsheet Editor: Row FiltersHans Goudey
2021-06-16Edge-scrolling for node editorLukas Tönne
2021-06-16Tweaks to Constraints operators poll functions.Bastien Montagne
2021-06-16Screen: simplify internal logic for new full-screen areasCampbell Barton
2021-06-16UI - LOCAL View3D overlay statsHarley Acheson