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AgeCommit message (Expand)Author
2015-06-01Fix T44915 vertex color lost when adding new layer in edit mode.Antony Riakiotakis
2015-05-24Fix crash clearing skin data on non meshCampbell Barton
2015-05-03Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear.Bastien Montagne
2015-05-03Fix T44589: No way to add a skin data layer manualy.Bastien Montagne
2015-03-13Add an option to mesh.calc_tessface() to get rid of polygons and loopsSergey Sharybin
2015-02-05Add Custom Loop Normals.Bastien Montagne
2014-11-30More fixes related to D&D:Bastien Montagne
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-24Cleanup: de-duplicate image drag & drop logicCampbell Barton
2014-10-31Texture Paint Add Simple UVs:Antony Riakiotakis
2014-10-06Texture painting:Antony Riakiotakis
2014-09-01Support more object types scene-scale (on creation)Campbell Barton
2014-01-12Style Cleanup: whitespaceCampbell Barton
2013-12-17'Transform' Python Function for armature, curve and lattice.Campbell Barton
2013-11-12Fix [#37380] vertex paint colors don't render.Bastien Montagne
2013-07-28move alloca define into its own header since its not related to BLI_arrayCampbell Barton
2013-07-22transform was flushing the selection (inline), now skip this and use the sele...Campbell Barton
2013-07-21code cleanup: add break statements in switch ()'s, (even at the last case).Campbell Barton
2013-07-20fix own bad regression/bug, removing vertex colors crashes [#36227]Campbell Barton
2013-07-15previous commit r58256, had error in editmode (somehow it worked in most test...Campbell Barton
2013-07-15fix for error (-1 index into array) when removing customdata layers with no d...Campbell Barton
2013-07-02fix [#35939] [Edit - Vertex mode] [Select]-[Mirror] did not returns right res...Campbell Barton
2013-06-05changes to mirror toolsCampbell Barton
2013-05-28code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using t...Campbell Barton
2013-05-10avoid using BLI_array_* macros for uv reset.Campbell Barton
2013-04-16code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and ...Campbell Barton
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc...Campbell Barton
2013-04-05code cleanup: use bool's for vgroup and editmode.Campbell Barton
2013-04-01code cleanup: split editmesh_tools.c, into inset, bevel (both modal operators...Campbell Barton
2013-03-22python api: add functionality to remove uv-texture layers.Campbell Barton
2013-03-22python api: add functionality to remove vertex color layers.Campbell Barton
2013-03-20code cleanup: use booleans for mesh and selection code.Campbell Barton
2013-03-17code cleanup: name mesh functions more consistently, also use bools for mesh ...Campbell Barton
2013-03-16object converting curve/mball to a mesh would give invalid selection state (e...Campbell Barton
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-03-04patch [#34103] use booleans for extensions testing.Campbell Barton
2013-02-05set drag/drop operators as 'INTERNAL', there not useful to access from operat...Campbell Barton
2013-02-05fix [#34118] Crash, when clicking "Assign image to UV Map"Campbell Barton
2013-01-10adding vertex color layer in mesh editmode would overwrite UV's, strange nobo...Campbell Barton
2012-12-19include cleanupCampbell Barton
2012-11-03Bugfix (own collection)Ton Roosendaal
2012-10-31make use customdata typeoffset more, add an assert to ensure its to date.Campbell Barton
2012-10-30remove CD_POLYINDEX customdata layer:Campbell Barton
2012-10-18More UI messages and BKE_reportf<->BKE_report fixes...Bastien Montagne
2012-10-13And more UI messages spell check.Bastien Montagne
2012-10-01fix for leak when freeing mask data in editmode.Campbell Barton
2012-09-24deleting mask data wasn't deleting loop data. also return OPERATOR_CANCELLED ...Campbell Barton
2012-09-23fix for all pose-group editing functions crashing when the context didnt have...Campbell Barton
2012-09-22add back clear skin operator, removed with sticky by mistake.Campbell Barton
2012-09-21remove sticky coords from blender and the internal render engine.Campbell Barton