Age | Commit message (Expand) | Author |
2022-09-05 | GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D | Germano Cavalcante |
2022-08-19 | Fix build error on mips64el architecture | Brecht Van Lommel |
2022-02-25 | GPUTexture: Use immutable storage | Clément Foucault |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2022-01-18 | Cleanup: spelling in comments | Campbell Barton |
2022-01-18 | Cleanup: quite old-style-declaration warning, strip trailing space | Campbell Barton |
2022-01-17 | Cleanup: Correct comments for immediate mode buffer draw functions | Julian Eisel |
2022-01-17 | Cleanup: Improve naming of immediate mode buffer draw functions | Julian Eisel |
2022-01-17 | UI: Speed up icon scaling | Julian Eisel |
2021-12-08 | Cleanup: move public doc-strings into headers for 'editors' | Campbell Barton |
2021-07-15 | Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text") | Campbell Barton |
2021-02-17 | Cleanup: Abbreviate enums with 'UNSIGNED_' in the name | Germano Cavalcante |
2021-01-20 | Cleanup: remove extra in trailing asterisk | Campbell Barton |
2020-09-05 | GPUTexture: Change texture creation API | Clément Foucault |
2020-08-08 | Cleanup: use array syntax for sizeof with fixed values | Campbell Barton |
2020-08-07 | Cleanup: Clang-Tidy. readability-non-const-parameter in pixel drawing | Sergey Sharybin |
2020-08-07 | Cleanup: declare arrays arrays where possible | Campbell Barton |
2020-07-26 | GPU: Remove GL constant from BIF_glutil | Clément Foucault |
2020-07-18 | Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state | Clément Foucault |
2020-07-18 | Cleanup: glutil: Use GPUTexture in immDrawPixelsTexScaled_clipping | Clément Foucault |
2020-07-18 | Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offset | Clément Foucault |
2020-07-03 | Cleanup: Editors/Screen, Clang-Tidy else-after-return fixes | Sybren A. Stüvel |
2020-06-10 | Fix T77599 Image UV editor use linear interpolation | Clément Foucault |
2020-06-02 | Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure | Clément Foucault |
2020-04-03 | Cleanup: use abbreviated names for unsigned types in editors | Campbell Barton |
2020-03-19 | Cleanup: `make format` after SortedIncludes change | Dalai Felinto |
2020-02-11 | DRW: Color Management improvement | Clément Foucault |
2019-09-21 | Cleanup: unused headers in editors | Campbell Barton |
2019-09-13 | Fixed macOS build, header cleanup was too agressive. | Stefan Werner |
2019-09-13 | Cleanup: unused headers (GPU) | Campbell Barton |
2019-07-08 | Fix T66008 Viewport: hidden edges are partially visible | Clément Foucault |
2019-07-02 | Cleanup: rename set_inverted_drawing, move to GPU_state | Campbell Barton |
2019-04-22 | Cleanup: style, use braces for editors | Campbell Barton |
2019-04-21 | Cleanup: comments (long lines) in editors | Campbell Barton |
2019-04-20 | GPU: automatically draw images with GLSL shader depending on resolution | Brecht Van Lommel |
2019-04-20 | Cleanup: remove unused OpenGL functions, rename some for clarity | Brecht Van Lommel |
2019-04-17 | ClangFormat: apply to source, most of intern | Campbell Barton |
2019-04-09 | Cleanup: Use higher level function | Sergey Sharybin |
2019-04-09 | Image draw: Fix/workaround image corruption on draw | Sergey Sharybin |
2019-03-24 | GPU: Remove unused and deprecated GPU_line_stipple() | Clément Foucault |
2019-02-18 | doxygen: add newline after \file | Campbell Barton |
2019-02-06 | Cleanup: remove redundant doxygen \file argument | Campbell Barton |
2019-02-05 | Edit Mesh: Fix some problem with new implementation | Clément Foucault |
2019-02-01 | Cleanup: remove redundant, invalid info from headers | Campbell Barton |
2019-01-26 | Cleanup: remove redundant BKE/BLI/BIF headers | Campbell Barton |
2019-01-17 | GPU: Rename GPU_shader_get_uniform to GPU_shader_get_uniform_ensure | Clément Foucault |
2018-10-09 | Cleanup: naming | Campbell Barton |
2018-08-14 | Cleanup: remove unused basic shader, we use many specialized shaders now. | Brecht Van Lommel |
2018-07-18 | GWN: Port to GPU module: Replace GWN prefix by GPU | Clément Foucault |
2018-07-15 | GPU_matrix: use Blender's naming conventions | Campbell Barton |