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2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-02Merge branch 'master' into blender2.8Campbell Barton
2018-04-02Cleanup: move undo into it's own directoryCampbell Barton
Split out undo API from ED_util.h into ED_undo.h
2018-01-03Merge branch 'master' into blender2.8Campbell Barton
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.
2017-11-23Cleanup: Rename ViewLayer *sl > ViewLayer *view_layerDalai Felinto
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
2017-11-09Rename Scene macros back to their original _NEW less namesDalai Felinto
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
We do have an history of those pieces of evil in our code, would be nice to get fully rid of it, but at the very least let's not add more of them in new code. :)
2017-04-19Convert direct usages of base definesLuca Rood
This replaces all direct usage of: - FIRSTBASE - LASTBASE - BASACT - OBACT Some usages still remain in legacy utility functions which are called all over the place.
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
Design Documents ---------------- * https://wiki.blender.org/index.php/Dev:2.8/Source/Layers * https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised User Commit Log --------------- * New Layer and Collection system to replace render layers and viewport layers. * A layer is a set of collections of objects (and their drawing options) required for specific tasks. * A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers. * All Scenes have a master collection that all other collections are children of. * New collection "context" tab (in Properties Editor) * New temporary viewport "collections" panel to control per-collection visibility Missing User Features --------------------- * Collection "Filter" Option to add objects based on their names * Collection Manager operators The existing buttons are placeholders * Collection Manager drawing The editor main region is empty * Collection Override * Per-Collection engine settings This will come as a separate commit, as part of the clay-engine branch Dev Commit Log -------------- * New DNA file (DNA_layer_types.h) with the new structs We are replacing Base by a new extended Base while keeping it backward compatible with some legacy settings (i.e., lay, flag_legacy). Renamed all Base to BaseLegacy to make it clear the areas of code that still need to be converted Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp * Unittesting for main syncronization requirements - read, write, add/copy/remove objects, copy scene, collection link/unlinking, context) * New Editor: Collection Manager Based on patch by Julian Eisel This is extracted from the layer-manager branch. With the following changes: - Renamed references of layer manager to collections manager - I doesn't include the editors/space_collections/ draw and util files - The drawing code itself will be implemented separately by Julian * Base / Object: A little note about them. Original Blender code would try to keep them in sync through the code, juggling flags back and forth. This will now be handled by Depsgraph, keeping Object and Bases more separated throughout the non-rendering code. Scene.base is being cleared in doversion, and the old viewport drawing code was poorly converted to use the new bases while the new viewport code doesn't get merged and replace the old one. Python API Changes ------------------ ``` - scene.layers + # no longer exists - scene.objects + scene.scene_layers.active.objects - scene.objects.active + scene.render_layers.active.objects.active - bpy.context.scene.objects.link() + bpy.context.scene_collection.objects.link() - bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None) + bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None) - bpy.context.object.select + bpy.context.object.select = True + bpy.context.object.select = False + bpy.context.object.select_get() + bpy.context.object.select_set(action='SELECT') + bpy.context.object.select_set(action='DESELECT') -AddObjectHelper.layers + # no longer exists ```
2017-01-16Cleanup/refactor: Add new BLI_string_util.Bastien Montagne
Things like `BLI_uniquename` had nothing, but really nothing to do in BLI_path_util files! Also, got rid of length limitation in `BLI_uniquename_cb`, we can use alloca here to avoid overhead of malloc while keeping free size (within reasonable limits of course).
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
2015-11-03BGE: Remove KX_IPOActuator.Porteries Tristan
KX_IPOActuator is not used since 2.4. This patch removes: - KX_IPOActuator.h/cpp; - Python doc; - Write of IPO actuator in write.c; - Allocation of IPOactuator in sca.c; - Conversion in KX_ConvertActuators.cpp; - Initialization of the python proxy in KX_PythonInitTypes.cpp; - Other minor remove in logic_windows.c and in KX_PythonInit.cpp. Reviewers: sybren, campbellbarton Reviewed By: campbellbarton Subscribers: moguri Differential Revision: https://developer.blender.org/D1603
2015-10-11BGE: Adding a screenshot function to game actuatorThomas Szepe
Extending the existing game actuator with a screenshot function, to give also non programmers the ability to take screenshots in the BGE. Reviewers: lordloki, campbellbarton, moguri Reviewed By: lordloki, moguri Subscribers: lordloki, Genome36 Projects: #game_engine Differential Revision: https://developer.blender.org/D651
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-04-16RNA: avoid past tense in property namesCampbell Barton
2015-04-16BGE: Fix for T42341 Sensor.frequency is badly namedJorge Bernal
"Frequency" parameter is renamed to "Skip" in the LogicBricks sensors as it represents skipped frames between pulses. Naming something (frequency) the exact opposite of what it represents (period) was the worst choice. Also, a new BGE python attribute 'skippedTicks' was introduced. 'frequency' attribute is maintained but deprecated. Internally, freq variable is used yet at DNA_Sensor to maintain compability and to avoid do_versions. Thanks to Sybren for the investigation. {F162440} Reviewers: campbellbarton, sybren, moguri, hg1 Reviewed By: sybren, hg1 Differential Revision: https://developer.blender.org/D1229
2015-02-19BGE: Fix T41502 Path following jumpingJorge Bernal
New Lock Z velocity parameter was added. This parameter avoid the micro-jumping. By default it is actived except when you load an old file that it is deactived to keep former behaviour. Additionally it was solved another issue related with the acceleration: That is the acceleration value was not taked into account and we had always the maximum linear velocity from the beginning of movement. Now the acceleration is taken into account until we reach the maximum velocity. When you load an old file, the acceleration value is set to the maximum range (1000.f). This way we simulate a maximum velocity constant from the beginning of movement (former behaviour). {F142195} Reviewers: moguri, dfelinto, campbellbarton Reviewed By: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D1074
2015-01-29Fix T42858: Non uniform gamelogic names on copyJorge Bernal
Use generic function for consistent behavior D949 by @lordloki
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-19Cleanup: warningCampbell Barton
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
This patch adds a Property/Material detection and a X-Ray mode to the mouse over any sensor like on the ray sensor. Proposal: http://blenderartists.org/forum/showthread.php?261847-BGE-proposal-Mouse-Over-Any-sensor-with-Property-and-X-Ray&highlight=proposal Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D653
2014-07-18BGE: Add level mode to property actuatorHG1
This patch adds to the existing property actuator a level mode, which is switching the property depending on the input level. Reviewers: moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D652
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
This is related to Task T34861 to increase up & track axis options for TrackTo actuator. I've just added it to differential to facilitate an easier review. With the patch applied you can select X, Y and Z axis for the Up axis, and X, Y, Z, -X, -Y and -Z for the track axis. Related to the implementation I have used the algorithm from Trackto constrain placed in constrain.c but adapted to be used with MOTO library. The wiki docs are here (http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Actuators/Edit_Object#Trackto_Actuator). Test file is here: {F97623} I have also uploaded 2 screenshots showing the UI modifications to the TrackTo actuator: {F91992} {F91990} Reviewers: moguri, dfelinto Reviewed By: moguri CC: Genome36 Differential Revision: https://developer.blender.org/D565
2014-06-26BGE: New Mouse ActuatorJorge Bernal
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes. This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE. The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls. {F94520} {F91859} Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920} Reviewers: moguri Reviewed By: moguri CC: gomer, lordodin Differential Revision: https://developer.blender.org/D559
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
This patch adds "Less Than" and "Greater Than" evaluation types to the property sensor. The Wiki Docs modifications http://wiki.blender.org/index.php/User:Lordloki/Doc:2.6/Manual/Game_Engine/Logic/Sensors/Property Also, I have attached a screenshot and a blend to check. Reviewers: dfelinto, moguri Reviewed By: moguri Differential Revision: https://developer.blender.org/D476
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-17BGE - button for deactivate sensors, controllers and actuatorsJorge Bernal
This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new. NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log. {F61628} Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey Reviewed By: moguri CC: billrey Differential Revision: https://developer.blender.org/D16
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-07Weekly UI messages fixes...Bastien Montagne
2014-04-03I18N: add missing linesSv. Lockal
Reviewed By: mont29 Differential Revision: https://developer.blender.org/D328
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-01-17UI: tweak menu padding and make separator line more visible.Brecht Van Lommel
Adds some padding to the left of the icon, adds more space around the separator line and make it more visible, and add some spacing at the top and bottom of the menu. Ref T37794 Reviewed By: dingto, billrey Differential Revision: https://developer.blender.org/D223
2013-09-05BGE: Removing the touch sensor and converting all touch sensors to collision ↵Mitchell Stokes
sensors.
2013-08-15BGE: The Action Actuator can now make use of additive blending.Mitchell Stokes
2013-08-02code cleanup:Campbell Barton
- incorrect NULL check in logic UI drawing - incorrect NULL check in octree quad test
2013-05-11Fix #35262: assiging shortcuts from e.g. delete or selection mode menus did notBrecht Van Lommel
work anymore. This was due to a bugfix to show missing shortcut keys for e.g. the mesh > vertices > separate menu. Both should work now.
2013-03-26misc minor changesCampbell Barton
- make it clear that navmesh visualize option only works in path mode. - use 2 decimal places for motion-blur shutter speed (user request). - use 'const' for some bmesh functions.
2013-03-25I18n: use id_windowmanager context for keymap idnames. Solves some issues ↵Bastien Montagne
with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context.
2013-03-18code cleanupCampbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator. * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping. * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed. Note, this also resolves the following bugs: [#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex) [#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-15Logic window usability:Ton Roosendaal
- Added a bit of more margin in bottom (for view pans) - Made HOME option (view all) to show full width of editor, instead of zoom level 1:1.
2012-12-28style cleanupCampbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)