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AgeCommit message (Expand)Author
2020-11-18Geometry Nodes: initial Random Attribute nodeJacques Lucke
2020-11-18Geometry Nodes: Unify icons -> use ICON_NODETREE for everythingDalai Felinto
2020-11-12Geometry Nodes: Add method enums to mesh triangulate nodeLéo Depoix
2020-11-12Geometry Nodes: change color of object socketJacques Lucke
2020-11-06Merge remote-tracking branch 'origin/master' into geometry-nodesDalai Felinto
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-10-31Geometry Nodes: new Subdivision Surface nodeLéo Depoix
2020-10-30Geometry Nodes: change geometry socket colorJacques Lucke
2020-10-26Geometry Nodes: Initial mesh boolean nodeHans Goudey
2020-10-21Nodes: rename Simulation to Geometry node treeJacques Lucke
2020-10-20Nodes: add geometry socket typeJacques Lucke
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-10-02CleanUp: Remove header only definitionJeroen Bakker
2020-09-08Cleanup: reduce variable scopes in drawnode.cJacques Lucke
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-08-30Fix T80138 Node Editor: Add Frame turns background grayClément Foucault
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18Cleanup: GPU: Replace Batch uniform by shader uniform using macroClément Foucault
2020-08-08Cleanup: use array syntax for sizeof with fixed valuesCampbell Barton
2020-08-04Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-04Node Groups: expose the SOCK_HIDE_VALUE flag for node group inputs.Alexander Gavrilov
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-15Fix T78369: Sculpt Vertex Colors not rendering in EEVEEPablo Dobarro
2020-07-13Cycles: Add control for sun intensity in Sky Texture and change altitude to kmLukas Stockner
2020-07-03Cleanup: Editors/Space/Node, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-06-25Cycles: add support for rendering sculpt vertex colorsBrecht Van Lommel
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-06-17Cycles: Add new Sky Texture method including direct sunlightLukas Stockner
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-05-01UI: Use property split layout and decorators for material propertiesJulian Eisel
2020-04-20Simulations: Add Boolean Math, Switch and Float Compare node UIJacques Lucke
2020-04-20Simulations: UI for core particle nodesJacques Lucke
2020-04-20Nodes: Add emitters, events, forces and control flow socket typesJacques Lucke
2020-04-20Nodes: New Object and Image socket typesJacques Lucke
2020-04-20Simulations: Add simulation node tree typeJacques Lucke
2020-04-03Cleanup: Rename ExtensionRNA variables from ext to rna_extJulian Eisel
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
2020-03-06Cleanup: rename 'verify' to 'ensure' for BKE_image_viewer functionsCampbell Barton
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
2020-02-07Cleanup: use of 'unsigned'Campbell Barton
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
2019-12-07Shader Nodes: Add Interpolation modes to Map Range nodeCharlie Jolly
2019-11-25UI: Allow label for Template-ID (respecting property split layout)Julian Eisel