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AgeCommit message (Expand)Author
2018-07-25UI: Minor tweaks to nodesPablo Vazquez
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-08Cleanup: rename 'ct' to 'len' for editorsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-04UI: Fix node triangle always using selected colorPablo Vazquez
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
2018-06-09Merge branch 'master' into blender2.8Bastien Montagne
2018-06-09Cleanup: remove some G.main usages.Bastien Montagne
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-05UI: Node Editor: Batch nodelinks together.Clément Foucault
2018-04-05UI: Node Editor: Port nodelink drawing to shader based drawing.Clément Foucault
2018-02-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-23Nodes: left align text for color and string sockets, same as other types.Brecht Van Lommel
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
2018-02-13Code cleanup: remove unneeded gla* 2D drawing functions.Brecht Van Lommel
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Math Lib: Add non-clamped round_* functionsCampbell Barton
2017-09-26Cleanup: naming (GPU immediate util)Campbell Barton
2017-09-13Cleanup: use explicit 2d suffix for imm utilsCampbell Barton
2017-09-06Node UI: Add square and diamond socked draw stylesCampbell Barton
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgra...Luca Rood
2017-05-29Node Backdrop ManipulatorCampbell Barton
2017-05-16Merge branch 'master' into blender2.8Campbell Barton
2017-05-15Fix T51348: Node highlighting is brokenSergey Sharybin
2017-04-27OpenGL: remove GL_MAP1_VERTEX_3Mike Erwin
2017-04-19Make UI block drawing closer to masterSergey Sharybin
2017-04-19Fix node editor drawing when built with core profileSergey Sharybin
2017-04-11Make image drawing code working with core profileSergey Sharybin
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
2017-04-07OpenGL: refactor UI_draw_roundbox functionsMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-04fix node editor drawing (T51086)Mike Erwin
2017-03-07OpenGL immediate mode: finish node_draw.cLuca Rood
2017-03-03OpenGL: remove last uses of fdrawboxMike Erwin
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin
2017-02-24Opengl glaDrawPixels removal: More descriptive setup.Clément Foucault
2017-02-24Opengl glaDrawPixels removal: editors/spacesClément Foucault
2017-02-14Immediate Mode: area.c and UI_draw_icon_tri, ui_draw_anti_triaDalai Felinto
2017-02-06OpenGL immediate mode: interface_draw.c (cont)Clément Foucault
2017-02-05fix most UI text colorMike Erwin
2016-11-15blender 2.8: Opengl: UI_draw_roundboxMike Erwin
2016-11-08blender 2.8: OpenGL immediate mode: node_draw_preview_backgroundMike Erwin