Age | Commit message (Expand) | Author |
2016-06-09 | Flat shading for basic shader | Alexander Romanov |
2016-01-16 | OpenGL: fixes related to GL_POINTS | Mike Erwin |
2015-05-08 | Revert "Motionpaths: Use scene range option, takes start/end frame and | Antony Riakiotakis |
2015-05-08 | Motionpaths: Use scene range option, takes start/end frame and preview | Antony Riakiotakis |
2015-03-27 | Cleanup: view3d headers | Campbell Barton |
2014-11-28 | Cleanup: unused headers | Campbell Barton |
2014-04-17 | Viewport Text Drawing: replace single allocs with a memarena | Campbell Barton |
2013-12-22 | Style Cleanup: remove preprocessor indentation (updated wiki style guide too) | Campbell Barton |
2013-05-28 | move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) | Campbell Barton |
2013-01-08 | Motion Path drawing tweaks and fixes | Joshua Leung |
2012-10-26 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton |
2012-10-05 | Bugfix [#32760] Crash on entering pose mode if motion paths have no baked points | Joshua Leung |
2012-07-09 | code cleanup | Campbell Barton |
2012-07-09 | style cleanup | Campbell Barton |
2012-07-07 | style cleanup: use c style comments in C code | Campbell Barton |
2012-05-06 | Bugfixes for Motion Path drawing/updating in light of the recent changes: | Joshua Leung |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton |
2012-05-01 | Comment fixes - code for Object Motion Paths still referred to Bones | Joshua Leung |
2012-03-26 | style cleanup: mostly whitespace around operators | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-08 | Partial Bugfix [#30097] : Current frame indicator on Motion Paths drawn | Joshua Leung |
2012-03-01 | Spelling Cleanup | Campbell Barton |
2012-02-22 | code cleanyp - no functional changes. | Campbell Barton |
2012-01-11 | minor cleanup for string use - no functional changes | Campbell Barton |
2011-12-16 | remove duplicate if'0'd functions, same versions are in drawarmature.c. | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-07-24 | == RNA Property Updates get called by Animation System now == | Joshua Leung |
2011-06-20 | fix for crash drawing zero length motion path and a leak with zero length paths. | Campbell Barton |
2011-02-27 | doxygen: blender/editors tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2010-12-20 | fix [#25283] Edge length display difficult to read | Campbell Barton |
2010-10-31 | Minor speedups for 3D view text drawing ~10-15% improved frame-rate with part... | Campbell Barton |
2010-10-19 | bugfix [#24314] Motion path (ghosting/onioning) numbers are displayed with of... | Campbell Barton |
2010-10-14 | remove unused args in draw*.c and some in view*.c, tag some as UNUSED(). | Campbell Barton |
2010-08-16 | - remove unused includes IMB_*, BIF_* & MEM_* | Campbell Barton |
2010-08-08 | remove unused includes from editors/space_* | Campbell Barton |
2010-08-04 | include cleanup, no functional changes | Campbell Barton |
2010-05-20 | Motion Path Tweaks: | Joshua Leung |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-03-23 | more lint includes | Campbell Barton |
2010-02-19 | fix for empty xyz axis text drawing ontop of everything. | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-01-26 | am learning bad spelling from blender. grr | Campbell Barton |
2010-01-19 | Motion Paths - (Part 3) Operators, Drawing, and Fixes | Joshua Leung |
2010-01-02 | SVN maintenance. | Guillermo S. Romero |
2010-01-02 | Fix for 25657 - wrong var was getting used ("path" NOT "ghost") | Joshua Leung |
2010-01-01 | armature ghost stepsize was not initialized, Aligorith: can you check this is... | Campbell Barton |
2010-01-01 | Cleanup of MotionPaths+Ghosts (AnimViz) - Part 1 | Joshua Leung |