Age | Commit message (Expand) | Author |
2016-08-25 | Fix T48788: Diffuse color in BI Textured Solid mode is not updating properly ... | Sergey Sharybin |
2016-08-02 | Viewport: Make lights in local view behave like BI and Cycles | Julian Eisel |
2016-07-22 | Cleanup: pass pointer to texture draw state | Campbell Barton |
2016-07-02 | Cleanup: style | Campbell Barton |
2016-06-30 | Fix T48728, part 2: Vertex colors not shown in texture mode | Sergey Sharybin |
2016-06-29 | Correction to previous commit: Only skip colors for texture paint | Sergey Sharybin |
2016-06-29 | Fix T48728: Vertex colors not shown in texture mode | Sergey Sharybin |
2016-06-10 | GPU: use basic-shader for line-stipple | Campbell Barton |
2016-06-09 | Flat shading for basic shader | Alexander Romanov |
2016-06-08 | GPU: fix texface image w/ basic-shader | Campbell Barton |
2016-05-22 | Use previous shading mode for border render in viewport | Sergey Sharybin |
2016-05-13 | Fix T47652: Texture shading mode fails to update material colors | Campbell Barton |
2016-02-11 | Fix T47389: WPaint + texture entirely transparent | Campbell Barton |
2016-02-02 | Cleanup: rename uvflag -> flag for dm drawing | Campbell Barton |
2016-02-02 | Partial Fix T47221: Sculpt Hide fails w/ texture drawing | Campbell Barton |
2016-01-27 | World textures displaying for viewport in BI. | Alexander Romanov |
2016-01-25 | Fix T47218: OpenGL render with missing alpha, due to recent OpenGL refactoring. | Brecht Van Lommel |
2016-01-03 | Get rid of yet another instance of DM_DRAW_OPTION_NO_MCOL | Antony Riakiotakis |
2016-01-03 | Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL. | Antony Riakiotakis |
2015-12-12 | Cleanup: style/spelling | Campbell Barton |
2015-12-08 | OpenGL: split off framebuffer, shader and texture code into separate files. | Brecht Van Lommel |
2015-12-06 | OpenGL: rename simple shader to basic shader. | Brecht Van Lommel |
2015-12-06 | OpenGL: isolate fixed function lighting in simple shader code. | Brecht Van Lommel |
2015-12-06 | OpenGL: pass flag to indicate of drawMappedFaces needs to use normals. | Brecht Van Lommel |
2015-11-28 | OpenGL: rename GPU_enable_material to better indicate it's binding shaders. | Brecht Van Lommel |
2015-11-27 | OpenGL: fix cycles texture draw mode not respecting double sided lighting. | Brecht Van Lommel |
2015-11-25 | OpenGL: GLSL always supported | Mike Erwin |
2015-11-12 | Fix T46749: Texture paint & shadeless mode fails | Campbell Barton |
2015-10-28 | Cleanup: warning/style | Campbell Barton |
2015-10-28 | Follow up to previous commit, proper fix for T46284, incorrect Texture | Antony Riakiotakis |
2015-10-28 | Revert "Fix T46284: Texture paint, wrong shading mode" | Antony Riakiotakis |
2015-10-14 | Fix T46284: Texture paint, wrong shading mode | Campbell Barton |
2015-10-11 | Fix warnings and remove casts by adding copy_vx_vx_uchar() functions. | Brecht Van Lommel |
2015-07-29 | Cleanup | Campbell Barton |
2015-07-25 | GPU Buffers: | Antony Riakiotakis |
2015-07-22 | Fix weight painting + mask not drawing in latest master. | Antony Riakiotakis |
2015-07-17 | Only use material callback when enabled | Campbell Barton |
2015-07-16 | Add tessellation data to DerivedMesh (LoopTri) | Campbell Barton |
2015-07-16 | Optimize Vertex Color update | Campbell Barton |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |
2015-06-17 | Cleanup, use define instead of magic number | Antony Riakiotakis |
2015-04-20 | Cleanup: use bool /w flag checks | Campbell Barton |
2015-04-10 | Don't use vertex colors in textured mesh display during texpaint. | Antony Riakiotakis |
2014-12-02 | Tex Paint: hide selected face-mask edges | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-28 | Cleanup GPU: get rid of some extremely legacy draw code. | Antony Riakiotakis |
2014-11-27 | Addition/correction to previous commit: | Antony Riakiotakis |
2014-11-27 | Fix T42653, solidify modifier not displaying correctly under edit mode. | Antony Riakiotakis |
2014-11-20 | Fix T42647, vertex and weight painting mode do not display solid shaded | Antony Riakiotakis |
2014-10-06 | Texture painting: | Antony Riakiotakis |