Age | Commit message (Expand) | Author |
2013-07-19 | code cleanup: use boolean for derived mesh face test function | Campbell Barton |
2013-07-15 | fix for own regression, face index ranges still need checking in some places. | Campbell Barton |
2013-07-01 | tweak to commit r57891, dont draw hidden faces/edges in editmode. | Campbell Barton |
2013-07-01 | fix [#35911] Show weights not working with a weight edit modifier in edit mode | Campbell Barton |
2013-06-26 | Fix #34837 Texture Painting using Face Selection Mask fails to show | Antony Riakiotakis |
2013-06-20 | remove NULL checks for return values from EDBM_***_at_index calls. | Campbell Barton |
2013-05-14 | Code cleanup: fix confusing line of code with useless ||. | Brecht Van Lommel |
2013-05-13 | BGE: Fix for [#35320] "Crash When Adding Property without Setting Material" r... | Mitchell Stokes |
2013-05-12 | Optimize face-select drawing (weight/vertex paint mode face selection) | Campbell Barton |
2013-04-18 | Fix #34970: in glsl mode the vertex paint face mask is not visible | Sergey Sharybin |
2013-04-14 | code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc... | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-09 | code cleanup: favor braces when blocks have mixed brace use. | Campbell Barton |
2013-02-18 | Fix #34290: backface culling option in 3d view was not interacting well with the | Brecht Van Lommel |
2013-02-13 | dont draw stippled lines without z-depth in vertex paint mode. (only weight p... | Campbell Barton |
2013-01-22 | Matcap fix: | Ton Roosendaal |
2013-01-15 | Fix #33741,#33856: multi texture drawing problem with VBO's after a recent bu... | Brecht Van Lommel |
2013-01-05 | Fix #33753: Not selected surface objects don't update in view if shading is c... | Sergey Sharybin |
2013-01-01 | remove vertex selection check for weight paint mode so you can paint `through... | Campbell Barton |
2012-12-23 | fix for bug where weight paint would draw hidden faces but not draw then with... | Campbell Barton |
2012-12-18 | Fix #33599: VBO textured draw mode did not update correctly when an image fil... | Brecht Van Lommel |
2012-11-26 | Fix #33292: cycles material draw mode selection not working on some cards, now | Brecht Van Lommel |
2012-11-15 | Image thread safe improvements | Sergey Sharybin |
2012-10-26 | code cleanup: use min_/max_ math functions, add minmax_v2_v2v2. | Campbell Barton |
2012-10-22 | style cleanup | Campbell Barton |
2012-10-21 | style cleanup: trailing tabs & expand some non prefix tabs into spaces. | Campbell Barton |
2012-10-12 | quiet some -Wshadow warnings | Campbell Barton |
2012-10-01 | Fix #32695: Can't disable color management for 3D view | Sergey Sharybin |
2012-09-19 | fix buffer overrun when 5+ sided faces were used for text drawing. | Campbell Barton |
2012-09-18 | fix for a strange linking error where set_property() in source/blender/blenke... | Campbell Barton |
2012-09-15 | Color Management, Stage 2: Switch color pipeline to use OpenColorIO | Sergey Sharybin |
2012-09-15 | code cleanup: remove paranoid NULL checks (these cases would crash earlier of... | Campbell Barton |
2012-09-15 | quiet -Wmissing-prototypes warnings, and enable this warning by default for C... | Campbell Barton |
2012-09-05 | fix for various redundant checks and possibly fix some crashes in rare situat... | Campbell Barton |
2012-09-04 | fix for building on msvc2008 (also style cleanup) | Campbell Barton |
2012-08-30 | Fix #32404: GLSL normal maps using float images were incorrectly getting | Brecht Van Lommel |
2012-08-14 | patch [#32325] textured solid backface culling option | Campbell Barton |
2012-07-12 | Fix #31988: VBOs Textured solid : no update of material in 3Dview | Sergey Sharybin |
2012-07-12 | Fix #32050: UV map and game engine property cause crash | Sergey Sharybin |
2012-07-09 | style cleanup | Campbell Barton |
2012-06-07 | fix for armature specular material color overriding the wire color when insta... | Campbell Barton |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep... | Campbell Barton |
2012-05-10 | fix for fix, own fix for [#31368] didnt work right, now move shadeless & wire... | Campbell Barton |
2012-05-08 | style cleanup: view3d | Campbell Barton |
2012-05-05 | code cleanup: BKE_scene api naming. | Campbell Barton |
2012-05-04 | There is no GLenum called LIGHT_POSITION | Jason Wilkins |
2012-05-02 | bmesh: use fixed stack size for face flipping array. | Campbell Barton |
2012-05-02 | Fix #31199 & #31112: cycles not working well with vertex/weight paint selection | Brecht Van Lommel |
2012-04-25 | now vertex paint uses the same overrides as weight paint - so wire draw mode ... | Campbell Barton |
2012-04-12 | Fix related to #30917: wrong colors in cycles textured draw mode in some cases, | Brecht Van Lommel |