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AgeCommit message (Expand)Author
2013-07-19code cleanup: use boolean for derived mesh face test functionCampbell Barton
2013-07-15fix for own regression, face index ranges still need checking in some places.Campbell Barton
2013-07-01tweak to commit r57891, dont draw hidden faces/edges in editmode.Campbell Barton
2013-07-01fix [#35911] Show weights not working with a weight edit modifier in edit modeCampbell Barton
2013-06-26Fix #34837 Texture Painting using Face Selection Mask fails to showAntony Riakiotakis
2013-06-20remove NULL checks for return values from EDBM_***_at_index calls.Campbell Barton
2013-05-14Code cleanup: fix confusing line of code with useless ||.Brecht Van Lommel
2013-05-13BGE: Fix for [#35320] "Crash When Adding Property without Setting Material" r...Mitchell Stokes
2013-05-12Optimize face-select drawing (weight/vertex paint mode face selection) Campbell Barton
2013-04-18Fix #34970: in glsl mode the vertex paint face mask is not visibleSergey Sharybin
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc...Campbell Barton
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2013-03-09code cleanup: favor braces when blocks have mixed brace use.Campbell Barton
2013-02-18Fix #34290: backface culling option in 3d view was not interacting well with theBrecht Van Lommel
2013-02-13dont draw stippled lines without z-depth in vertex paint mode. (only weight p...Campbell Barton
2013-01-22Matcap fix:Ton Roosendaal
2013-01-15Fix #33741,#33856: multi texture drawing problem with VBO's after a recent bu...Brecht Van Lommel
2013-01-05Fix #33753: Not selected surface objects don't update in view if shading is c...Sergey Sharybin
2013-01-01remove vertex selection check for weight paint mode so you can paint `through...Campbell Barton
2012-12-23fix for bug where weight paint would draw hidden faces but not draw then with...Campbell Barton
2012-12-18Fix #33599: VBO textured draw mode did not update correctly when an image fil...Brecht Van Lommel
2012-11-26Fix #33292: cycles material draw mode selection not working on some cards, nowBrecht Van Lommel
2012-11-15Image thread safe improvementsSergey Sharybin
2012-10-26code cleanup: use min_/max_ math functions, add minmax_v2_v2v2.Campbell Barton
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-12quiet some -Wshadow warningsCampbell Barton
2012-10-01Fix #32695: Can't disable color management for 3D viewSergey Sharybin
2012-09-19fix buffer overrun when 5+ sided faces were used for text drawing.Campbell Barton
2012-09-18fix for a strange linking error where set_property() in source/blender/blenke...Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
2012-09-15code cleanup: remove paranoid NULL checks (these cases would crash earlier of...Campbell Barton
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for C...Campbell Barton
2012-09-05fix for various redundant checks and possibly fix some crashes in rare situat...Campbell Barton
2012-09-04fix for building on msvc2008 (also style cleanup)Campbell Barton
2012-08-30Fix #32404: GLSL normal maps using float images were incorrectly gettingBrecht Van Lommel
2012-08-14patch [#32325] textured solid backface culling option Campbell Barton
2012-07-12Fix #31988: VBOs Textured solid : no update of material in 3DviewSergey Sharybin
2012-07-12Fix #32050: UV map and game engine property cause crashSergey Sharybin
2012-07-09style cleanupCampbell Barton
2012-06-07fix for armature specular material color overriding the wire color when insta...Campbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-10fix for fix, own fix for [#31368] didnt work right, now move shadeless & wire...Campbell Barton
2012-05-08style cleanup: view3dCampbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-04There is no GLenum called LIGHT_POSITIONJason Wilkins
2012-05-02bmesh: use fixed stack size for face flipping array.Campbell Barton
2012-05-02Fix #31199 & #31112: cycles not working well with vertex/weight paint selectionBrecht Van Lommel
2012-04-25now vertex paint uses the same overrides as weight paint - so wire draw mode ...Campbell Barton
2012-04-12Fix related to #30917: wrong colors in cycles textured draw mode in some cases,Brecht Van Lommel