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AgeCommit message (Expand)Author
2018-11-23Cycles: Improved robustness of hair motion blur.motion_curve_fixStefan Werner
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-03-03Fix T54211: OpenGL debug error message in texture draw mode.Brecht Van Lommel
2017-09-30Fix vertex paint w/ subsurf drawingCampbell Barton
2016-08-25Fix T48788: Diffuse color in BI Textured Solid mode is not updating properly ...Sergey Sharybin
2016-08-02Viewport: Make lights in local view behave like BI and CyclesJulian Eisel
2016-07-22Cleanup: pass pointer to texture draw stateCampbell Barton
2016-07-02Cleanup: styleCampbell Barton
2016-06-30Fix T48728, part 2: Vertex colors not shown in texture modeSergey Sharybin
2016-06-29Correction to previous commit: Only skip colors for texture paintSergey Sharybin
2016-06-29Fix T48728: Vertex colors not shown in texture modeSergey Sharybin
2016-06-10GPU: use basic-shader for line-stippleCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08GPU: fix texface image w/ basic-shaderCampbell Barton
2016-05-22Use previous shading mode for border render in viewportSergey Sharybin
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-02-11Fix T47389: WPaint + texture entirely transparentCampbell Barton
2016-02-02Cleanup: rename uvflag -> flag for dm drawingCampbell Barton
2016-02-02Partial Fix T47221: Sculpt Hide fails w/ texture drawingCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-25Fix T47218: OpenGL render with missing alpha, due to recent OpenGL refactoring.Brecht Van Lommel
2016-01-03Get rid of yet another instance of DM_DRAW_OPTION_NO_MCOLAntony Riakiotakis
2016-01-03Get rid of three needless instances of DM_DRAW_OPTION_NO_MCOL.Antony Riakiotakis
2015-12-12Cleanup: style/spellingCampbell Barton
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: pass flag to indicate of drawMappedFaces needs to use normals.Brecht Van Lommel
2015-11-28OpenGL: rename GPU_enable_material to better indicate it's binding shaders.Brecht Van Lommel
2015-11-27OpenGL: fix cycles texture draw mode not respecting double sided lighting.Brecht Van Lommel
2015-11-25OpenGL: GLSL always supportedMike Erwin
2015-11-12Fix T46749: Texture paint & shadeless mode failsCampbell Barton
2015-10-28Cleanup: warning/styleCampbell Barton
2015-10-28Follow up to previous commit, proper fix for T46284, incorrect TextureAntony Riakiotakis
2015-10-28Revert "Fix T46284: Texture paint, wrong shading mode"Antony Riakiotakis
2015-10-14Fix T46284: Texture paint, wrong shading modeCampbell Barton
2015-10-11Fix warnings and remove casts by adding copy_vx_vx_uchar() functions.Brecht Van Lommel
2015-07-29CleanupCampbell Barton
2015-07-25GPU Buffers:Antony Riakiotakis
2015-07-22Fix weight painting + mask not drawing in latest master.Antony Riakiotakis
2015-07-17Only use material callback when enabledCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Optimize Vertex Color updateCampbell Barton
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-06-17Cleanup, use define instead of magic numberAntony Riakiotakis
2015-04-20Cleanup: use bool /w flag checksCampbell Barton
2015-04-10Don't use vertex colors in textured mesh display during texpaint.Antony Riakiotakis
2014-12-02Tex Paint: hide selected face-mask edgesCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton