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AgeCommit message (Expand)Author
2017-01-25Merge remote-tracking branch 'origin/blender2.8' into render-layersDalai Felinto
2017-01-25Convert MBC_ API to Mesh (instead of derived mesh) and move it to mesh_renderDalai Felinto
2017-01-17Remove OB_FROMGROUP from base, and add util funcs to sync base/object flagsDalai Felinto
2017-01-10Fix warnings (mostly unused arguments)Dalai Felinto
2016-12-28Revert particle system and point cache removal in blender2.8 branch.Lukas Tönne
2016-12-02OpenGL: cleanup function parameters & stateMike Erwin
2016-11-29DerivedMeshes clean up their draw-batch cachesMike Erwin
2016-11-19Merge branch 'master' into blender2.8Bastien Montagne
2016-11-18Implement multi-view stereo support for image emptiesDalai Felinto
2016-11-14OpenGL: use packed normals for fancy wireframesMike Erwin
2016-11-08OpenGL: mesh edit mode uses edge overlaysMike Erwin
2016-11-08OpenGL: support for edge overlaysMike Erwin
2016-11-07OpenGL: fade other objects during edit modeMike Erwin
2016-11-07OpenGL: simple mesh edit mode for new viewportMike Erwin
2016-11-07OpenGL: enable fancy wireframesMike Erwin
2016-11-07OpenGL: simple batch of all mesh trianglesMike Erwin
2016-11-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2016-10-30Viewport smoke: add support to render the volume using a color ramp.Kévin Dietrich
2016-10-26Viewport: Set outline color for mesh based on active/select stateDalai Felinto
2016-10-26OpenGL: follow up on mesh wire TODOsMike Erwin
2016-10-26OpenGL: new mesh draw routines for new viewportMike Erwin
2016-10-25OpenGL: mesh batch cache (WIP)Mike Erwin
2016-10-25OpenGL: clean up glActiveTexture usageMike Erwin
2016-10-24Viewport: fix depth filled before solid platesDalai Felinto
2016-10-21Viewport: Bring camera, speaker, rigid body shape and bounding boxDalai Felinto
2016-10-21OpenGL: disable GL_CULL_FACE state only when neededMike Erwin
2016-10-21Fix build for gameengineDalai Felinto
2016-10-20OpenGL: draw lamp objects with new imm modeMike Erwin
2016-10-19OpenGL: draw empties with new imm modeMike Erwin
2016-10-19OpenGL: draw cameras using new matrix APIMike Erwin
2016-10-19OpenGL: draw cameras with new immediate modeMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-18OpenGL: draw image empties with new APIMike Erwin
2016-10-17OpenGL: draw object centers nicerMike Erwin
2016-10-14viewport: draw non-mesh objects for a starterDalai Felinto
2016-09-29OpenGL: draw nurbs control verts with new imm modeMike Erwin
2016-09-29Cleanup: StyleJulian Eisel
2016-09-29OpenGL: draw speaker with new immediate modeMike Erwin
2016-09-26Merge branch 'master' into blender2.8Bastien Montagne
2016-09-24Viewport smoke: add options to draw velocity vectors.Kévin Dietrich
2016-09-23Merge branch 'master' into blender2.8Julian Eisel
2016-09-22UI: Theme options for vertex/edge bevel weight colorsPhilipp Oeser
2016-09-16Merge branch 'master' into blender2.8Sergey Sharybin
2016-09-09Smoke viewport: remove dead code.Kévin Dietrich
2016-09-05Fix cast shadows (material option) in the viewportMike Erwin
2016-08-25OpenGL: draw empties without GLUMike Erwin
2016-08-06Merge branch 'master' into blender2.8Bastien Montagne
2016-07-31simplify redundant conditionalsMike Erwin
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne