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AgeCommit message (Expand)Author
2013-07-16fix for checking char arrays against NULL, instead check their first characte...Campbell Barton
2013-07-01minor change for high res displays, scale fcurve handles and view3d axis size.Campbell Barton
2013-06-16replace strcat with BLI_strcpy_rlen in draw_selected_name(), view3d function.Campbell Barton
2013-06-06style cleanupCampbell Barton
2013-05-26BLI_math rename functions:Campbell Barton
2013-05-24style cleanup: also remove unused varCampbell Barton
2013-05-24Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() callsGaia Clary
2013-05-23Made display of object : bone : shapes unique for weight painting and armatur...Gaia Clary
2013-05-23Improved display of active bone (in 3DView) when weight painting a mesh ObjectGaia Clary
2013-05-23Added display of active bone (in 3DView) when weight painting a mesh ObjectGaia Clary
2013-05-08fix [#30862] "Lock" and "Box" Quad View options won't stay put when togglingCampbell Barton
2013-05-08code cleanup: remove references to BLI_rand.hCampbell Barton
2013-05-08remove unneeded null check in draw_viewport_nameCampbell Barton
2013-05-01Fix #35149: solidify modifier + vertex parent not working after going in and outBrecht Van Lommel
2013-04-25fix [#35072] View name of 3Dview is clamped in JapaneseCampbell Barton
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-15Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGLBrecht Van Lommel
2013-04-11Fix #34817: improve OpenGL preview render speed, it got quite a bit slower si...Brecht Van Lommel
2013-04-07Fix for [#34898] Typo in error message of mathutils.VectorThomas Dinges
2013-04-05code cleanup: use bool's for vgroup and editmode.Campbell Barton
2013-04-03Bunch of fixes for GLSL display transformSergey Sharybin
2013-04-01Fix #34819: Background image gets pixelated when zooming inSergey Sharybin
2013-03-23Code cleanup:Thomas Dinges
2013-03-21Bug fix #34713Ton Roosendaal
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2013-03-19Fix regression in viewport background image transparencySergey Sharybin
2013-03-18code cleanupCampbell Barton
2013-03-18style cleanupCampbell Barton
2013-03-18Fix: Setting cursor to semitransparent objects will fail because of clipAntony Riakiotakis
2013-03-17code cleanup: name mesh functions more consistently, also use bools for mesh ...Campbell Barton
2013-03-17Fix for "draw images as texture"Ton Roosendaal
2013-03-17Feature:Ton Roosendaal
2013-03-16style cleanupCampbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-14code cleanup: de-duplicate view clipping function for paint and knife tool, m...Campbell Barton
2013-03-10patch [#34103] check_for_dupid.patchCampbell Barton
2013-03-09code cleanup: move runtime var zfac out of RegionView3D. rename initgrabz() -...Campbell Barton
2013-03-09Use poroper release for images buffers acquired from an Image IDSergey Sharybin
2013-03-09code cleanup: favor braces when blocks have mixed brace use.Campbell Barton
2013-03-06Texture paint refactoring commitAntony Riakiotakis
2013-03-04Avoid clearing the depth buffer when using full screen quads forAntony Riakiotakis
2013-03-04code cleanup: view3d_clipping_test was making a vector copy for no reason.Campbell Barton
2013-02-20Fix drawing of translated strings (can't use _ascii version of BLF_draw in th...Bastien Montagne
2013-02-19Another huge bunch of new UI translations (some reported by Leon Cheung, than...Bastien Montagne
2013-02-18Fix #34289: Wrong grid color on light backgroundSergey Sharybin
2013-02-15style cleanupCampbell Barton
2013-02-15Fix 3d view DPI issue with object name overlapping axis icon.Brecht Van Lommel
2013-01-24Fix threading issues of viewport rendering when using movies/generated imagesSergey Sharybin
2013-01-21Vertex bevel: adjust vertex positions to make a more rounded pattern.Howard Trickey
2013-01-18move draw all edges into the object settings (object panel), makes more sense...Campbell Barton