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2014-05-30Fixed compile errors associated with merge from soc-2013-viewport_fx and MSVC...Jason Wilkins
2014-05-22Merge branch 'soc-2014-viewport' into soc-2013-viewport_fxJason Wilkins
2014-05-07Code cleanup: spelling/indentationCampbell Barton
2014-05-02Fix T39989: Dupli group's objects in Particles are not displayed properly in ...Sergey Sharybin
2014-04-29Fix T39942: Displacement of group instance objects when switching to textured...Sergey Sharybin
2014-04-27View3D: Tweak GLSL preview, use only lamps enabled in active render layer and...IRIE Shinsuke
2014-04-27Code cleanup: const args and arraysCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-22View3d: api naming, for setting the view matrix.Campbell Barton
2014-04-17View3D: no need to mask mask out localview for each objectCampbell Barton
2014-04-12View3D: refactor ED_view3d_draw_offscreen and view3d_main_area_draw_objectsCampbell Barton
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-20View3D: avoid matrix multiply using ED_view3d_boundbox_clipCampbell Barton
2014-03-17UI: Add theme color for viewport overlayCampbell Barton
2014-03-17more merge conflict resolution from 9822428f6c2e4e279241f856886d7df5fa2cd144Jason Wilkins
2014-03-11Fix for own rB6919ffbf4b2f (we only consider unit scale when we do use a unit...Bastien Montagne
2014-03-11Fix T39112: increment snap does not work in perspective view at 0.01 scale (f...Bastien Montagne
2014-03-05Merge branch 'master' into soc-2013-viewport_fxjwilkins
2014-03-01Fix for using non camera objects as a camera having zero area view-frameCampbell Barton
2014-03-01Fix for some unlikely memory leaks, remove redundant checksCampbell Barton
2014-02-27Fix for view3d name getting concatenatedCampbell Barton
2014-02-26Paint API: add BKE_paint_select_elem_test: to check on paint selectionCampbell Barton
2014-02-16Fixing more warnings given by llvm gcc on OSX.Jason Wilkins
2014-02-15Added GPU_clipping module which implements state for the common clipping stat...jwilkins
2014-02-14Fixes for errors building on XCode on Mac OSX Mavericks. (Has more to do with...Jason Wilkins
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-05Fix T35810: Texture faces display white in 3D view, when used as a Particle O...Sergey Sharybin
2014-02-04Fix for view lock checks with ndof ops, was incorrectly comparing flagsCampbell Barton
2014-01-23Removed the omat matrix from DupliObject.Lukas Tönne
2014-01-16Code Cleanup: style and redundant castsCampbell Barton
2014-01-13Color control for bl_debug_draw functionsHoward Trickey
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-14Revert "Hide the 3D cursor in a few cases where it is unneeded (active object...Antony Riakiotakis
2013-12-13minor style and comment fix.Antony Riakiotakis
2013-12-13Hide the 3D cursor in a few cases where it is unneeded (active object isAntony Riakiotakis
2013-12-09View3D API: rename view3d_camera_get to ED_view3d_camera_data_getCampbell Barton
2013-12-03Fix T37663: Black matcap when object located on a curveSergey Sharybin
2013-11-24Code Cleanup: use math functions and reduce View3d axis drawing into a loopCampbell Barton
2013-11-20* Remove more code for stars, missed those. Sorry!Thomas Dinges
2013-11-20Blender Internal:Thomas Dinges
2013-11-18Fix T37495: Duplis weren't handling negative scaled objects properly.Campbell Barton
2013-10-26rename give_cursor to ED_view3d_cursor3d_getCampbell Barton
2013-10-18Pampa Project request: FPS in sequencer editorSergey Sharybin
2013-10-12code cleanup: use const's for vector args.Campbell Barton
2013-09-23Fixups for GPU_sprite. Needed to make a distinction between "points" and "sp...Jason Wilkins
2013-09-23added gpuGetViewport and added GPU_SAFETY checks to GPU_state_latch (state sh...Jason Wilkins
2013-09-20more progress on last refactor before end of GSoC 2013Jason Wilkins
2013-09-09Enable vertex snapping to bundle positionsSergey Sharybin