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AgeCommit message (Expand)Author
2017-10-07Cleanup: style, duplicate includesCampbell Barton
2017-09-26Cleanup: naming (GPU immediate util)Campbell Barton
2017-09-13Cleanup: use explicit 2d suffix for imm utilsCampbell Barton
2017-08-25Merge branch 'master' into blender2.8Campbell Barton
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
2017-08-12Merge branch 'master' into blender2.8Brecht Van Lommel
2017-08-04Manipulator: fix 2d overlay w/ Blender RenderCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-14Workspace: Fix crash on preview, and sanitize placeholder functionsDalai Felinto
2017-07-13Depsgraph: Begin work on making depsgraph per-scene-layerSergey Sharybin
2017-06-08Remove selection color from the baseSergey Sharybin
2017-06-01Main Workspace IntegrationJulian Eisel
2017-05-25TexFace removal part 3Campbell Barton
2017-05-10Fix multi-view (single camera) manipulators selectionDalai Felinto
2017-05-10Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-05-03Cleanup: move off-screen drawing to view3d_draw.cCampbell Barton
2017-05-02Cleanup: consistent arg orderCampbell Barton
2017-05-02Draw Manager: OpenGL render supportCampbell Barton
2017-04-26View3D: move depth drawing into own functionCampbell Barton
2017-04-25Render API: Rename render > render_to_image; view_draw > render_to_viewDalai Felinto
2017-04-19Fix mistake in previous commitSergey Sharybin
2017-04-19Get rid of glMatrixMode callsSergey Sharybin
2017-04-19Fix node editor drawing when built with core profileSergey Sharybin
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
2017-04-11Make image drawing code working with core profileSergey Sharybin
2017-04-11Renaming: sl > scene_layerDalai Felinto
2017-04-073D View: manipulator from custom-manipulators branchCampbell Barton
2017-04-05Cleanup: Move imm_draw utils into own fileCampbell Barton
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-03-30fix OpenGL Render to image (T51082)Mike Erwin
2017-03-23OpenGL: viewport background & depth buffer fixesMike Erwin
2017-03-22OpenGL: load projection matrix with new APIMike Erwin
2017-03-21OpenGL: convert to new matrix API (part 3)Mike Erwin
2017-03-21OpenGL: remove 'circ' helper functionMike Erwin
2017-03-14OpenGL: remove deprecated callsMike Erwin
2017-03-09Merge branch 'master' into blender2.8Campbell Barton
2017-03-06Merge branch 'master' into blender2.8Julian Eisel
2017-03-04OpenGL: remove fdrawcheckerboardMike Erwin
2017-03-02Remove all instances of OBACT from drawobject.c and related changesDalai Felinto
2017-03-02Remove tons of OBACTDalai Felinto
2017-03-01Cleanup: warningsCampbell Barton
2017-02-28OpenGL: no more display listsMike Erwin
2017-02-24Opengl glaDrawPixels removal: More descriptive setup.Clément Foucault
2017-02-24Opengl glaDrawPixels removal: editors/spacesClément Foucault
2017-02-22Cleanup: StyleJulian Eisel
2017-02-15Layers: Separate between scene render layer (F12) and context render layer (e...Dalai Felinto
2017-02-15Bring rendering back (update all references to SETLOPPER)Dalai Felinto
2017-02-15Viewport: Ported info drawing to from legacy code.Clément Foucault
2017-02-09Fix active object name not showing in viewportDalai Felinto