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AgeCommit message (Expand)Author
2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-04Fix missing call to AttributeWriter::finish with paint vertex selectionCampbell Barton
2022-11-04Fix T101686: WPaint + Pose select fails with GPU depth-picking disabledCampbell Barton
2022-11-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
2022-10-25Fix T101933: pick deselecting bones in empty space deactivates armaturePhilipp Oeser
2022-10-07Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-07Cleanup: remove redundant 'using'Campbell Barton
2022-10-073D View: depth sort candidates in the selection menuCampbell Barton
2022-10-063D View: use float for ED_view3d_project_base & minor changesCampbell Barton
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-03Cleanup: remove 2D region-relative coordinates from BaseCampbell Barton
2022-09-28Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-23Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23RenamingsHans Goudey
2022-09-19Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-19Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-19Cleanup: spellingCampbell Barton
2022-09-15Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-15Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-14Compiles, runs in basic situationsHans Goudey
2022-09-12Start converting mesh positions to a generic attributeHans Goudey
2022-09-08Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-05Cleanup, fixesHans Goudey
2022-09-05Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-nullptr]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-bool-literals]Clément Foucault
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
2022-08-27CleanupHans Goudey
2022-08-26ProgressHans Goudey
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Move view3d_select.c to C++Hans Goudey