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AgeCommit message (Expand)Author
2022-09-29Cleanup: Address format-security warningSergey Sharybin
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-28Cleanup: decentralize .blend I/O for space typesKévin Dietrich
2022-09-28Cleanup: spelling in commentsCampbell Barton
2022-09-27View3D: move view3d_draw.c to c++Jacques Lucke
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-26Cleanup: remove redundant parenthesisCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-25Cleanup: format, spelling in commentsCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23View3d: move space_view3d.c to c++Jacques Lucke
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-19Cleanup: spellingCampbell Barton
2022-09-18Build: fix gtest build flags affecting actual libraryBrecht Van Lommel
2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-10Cleanup: replace strncpy with BLI_strncpyCampbell Barton
2022-09-09Mesh: Move bevel weight out of MVert and MEdgeHans Goudey
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-nullptr]Clément Foucault
2022-09-02Cleanup: Fix clang-tidy warnings: [modernize-use-bool-literals]Clément Foucault
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
2022-08-27Cleanup: pass notifiers as constCampbell Barton
2022-08-25BLI_math: ensure non-negative matrices for mat3_to_quat calculationsCampbell Barton
2022-08-25Fix matrix/quaternion conversion with negative scaled camerasCampbell Barton
2022-08-23Depsgraph: use more fine grained update tags for scenesBrecht Van Lommel
2022-08-19Cleanup: update comment about undo & smooth-viewCampbell Barton
2022-08-18Cleanup: spelling, formatCampbell Barton
2022-08-17Cleanup: Move view3d_select.c to C++Hans Goudey
2022-08-17Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-17Fix T100411: Invert Axis Pan option ignored for Lock Camera Pan/ZoomCampbell Barton
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-12Merge branch 'blender-v3.3-release'Germano Cavalcante
2022-08-12Fix T100370: Depth choice for "Add Cube" tool always using SurfaceGermano Cavalcante
2022-08-12Fix incorrect custom-data layer access for hide layersCampbell Barton
2022-08-11Mesh: Move hide flags to generic attributesHans Goudey
2022-08-11Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-11Fix T100204: RMB select (with "Select Tool") causes edit-mesh conflictCampbell Barton