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AgeCommit message (Expand)Author
2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-08Cleanup: Improve precision during UV packing.Chris Blackbourn
2022-11-06Cleanup: Nodes: Use const arguments, avoid recursive iterationHans Goudey
2022-11-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-11-02Refactor: Rename Object->imat to Object->world_to_objectSergey Sharybin
2022-11-01Refactor: Rename Object->obmat to Object->object_to_worldSergey Sharybin
2022-11-01Cleanup: fix translation for rare UV unwrapping with unit scaleChris Blackbourn
2022-10-20Fix T101316: workbench texture mode not working with geometry nodesJacques Lucke
2022-10-20Cleanup: simplify uv packing apiChris Blackbourn
2022-10-14Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-13Cleanup: simplify uv packing apiChris Blackbourn
2022-10-12Fix T90782: add uv pack option to specify margin as a fractionChris Blackbourn
2022-10-08Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-07Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-06Fix T101492: UV stitch crash (more than 32 objects selected)Philipp Oeser
2022-10-05Cleanup: Clang tidyHans Goudey
2022-10-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-01Cleanup: simplify uv packing for non-square materialsChris Blackbourn
2022-09-29Cleanup: simplify storage when uv island packingChris Blackbourn
2022-09-28Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-28Fix T101414: in 3d viewport, smart uv project failed to packChris Blackbourn
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-19Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-19Cleanup: spellingCampbell Barton
2022-09-15Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-14Compiles, runs in basic situationsHans Goudey
2022-09-13Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-12UV: support uv seams when computing uv islandsChris Blackbourn
2022-09-12Start converting mesh positions to a generic attributeHans Goudey
2022-09-06Cleanup: Remove use of designated initializers in C++ codeChris Blackbourn
2022-09-06Cleanup: Move uvedit_islands to c++Chris Blackbourn
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-08-26Cleanup: use booleansCampbell Barton
2022-08-19Cleanup: replace uint cd_loop_uv_offset with intChris Blackbourn
2022-08-19UV: respect uv selection for smart uv, cube, sphere and cylinder projectionChris Blackbourn
2022-08-19Cleanup: uvedit_*_select, replace `BMEditMesh*` with `BMesh*`Chris Blackbourn
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-11Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-09Cleanup: use own username in code-comment tagsCampbell Barton
2022-08-08Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-08Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-07Cleanup: refactoring uvislands to prepare for python apiChris Blackbourn
2022-08-06Cleanup: Simplify NULL handling for BKE_image_find_nearest_tileChris Blackbourn
2022-08-03Cleanup: Remove unused function `uv_poly_copy_aspect`Chris Blackbourn
2022-07-30UV: Add options for uv select similar in island modeChris Blackbourn
2022-07-22Cleanup: add BKE_image_find_nearest_tile_with_offsetCampbell Barton