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2022-10-14Fix: Curves sculpt adding resets attribute valuesHans Goudey
Error in 9088a1f4764f371f7.
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-12Geometry: Avoid unnecessary initialization when resizing data arraysHans Goudey
When resizing mesh and curves attribute storage, avoid initializing the new memory for basic types. Also, avoid skipping "no free" layers; all layers should be reallocated to the new size since they may be accessed. The semantics introduced in 25237d2625078c6d1 are essential for this change, because otherwise we don't have a way to construct non-trivial types in the new memory. In a basic test of the extrude node, I observed a performance improvement of about 30%, from 55ms to 42ms. Differential Revision: https://developer.blender.org/D15818
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
Use `verts` instead of `vertices` and `polys` instead of `polygons` in the API added in 05952aa94d33eeb50. This aligns better with existing naming where the shorter names are much more common.
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
2022-08-28Curves: Avoid creating types array when unnecessaryHans Goudey
When the curve type attribute doesn't exist, there is no reason to create an array for it only to fill the default value, which will add overhead to subsequent "add" operations. I added a "get_if_single" method to virtual array to simplify this check. Also use the existing functions for filling curve types. Differential Revision: https://developer.blender.org/D15560
2022-08-03Attribute Math: Improve performance of mixer in some casesIliay Katueshenock
The `DefaultMixer` for mixing generic data types has some issues: 1. The full buffer is always zeroed, even if only some is used. 2. Finalizing also works on all values, even if only some are used. 3. "mixing" doesn't allow setting the first value, requiring that everything is cleared beforehand. This commit adds the following functionality: 1. Constructor with the specified `IndexMask` for preliminary zeroing. 2. `set` method to overwrite the value. 3. `finalize` with the specified mask to process a subset of values. This is useful in situations where you want to use the DefaultMixer without having to overwrite all the values many times. A performance improvement was observed for NURBS curve evaluation and attribute interpolation from the point to curve domain of about 15% and 35% respectively (100,000 curves). Differential Revision: https://developer.blender.org/D15434
2022-07-25Curves: add warning when invalid uv map is used when adding curvesJacques Lucke
UV maps that are used for surface attachment must not have overlapping uv islands, because then the same uv coordinate would correspond to multiple surface positions. Ref T99936.
2022-07-22Curves: support sculpting on deformed curvesJacques Lucke
Previously, curves sculpt tools only worked on original data. This was very limiting, because one could effectively only sculpt the curves when all procedural effects were turned off. This patch adds support for curves sculpting while looking the result of procedural effects (like deformation based on the surface mesh). This functionality is also known as "crazy space" support in Blender. For more details see D15407. Differential Revision: https://developer.blender.org/D15407
2022-07-20Curves: fix uninitialized curve type when adding new curvesJacques Lucke
2022-07-20Curves: Remove use of CurveEval in sculpt brushesHans Goudey
This commit removes the use of PolySpline for resampling curves and replaces it with the length parameterization utility for that purpose. I didn't test performance, but I would expect the shrinking to be slightly faster because I reused some arrays to avoid allocating them for every curve. I noted some potential improvements in the "add curves" function. Differential Revision: https://developer.blender.org/D15342
2022-06-17Curves: refactor Add brushJacques Lucke
This splits out the code that samples points on a surface and the code that initializes new curves. This code will be reused by D15134. Differential Revision: https://developer.blender.org/D15216