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AgeCommit message (Expand)Author
2019-10-04GPU: Platform Support LevelJeroen Bakker
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-14Manage GPU_matrix stacks per GPUContextJulian Eisel
2019-07-303D View: Move selection API to a Selection engine.mano-wii
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-16Fix broken build when using system Glew on linux.Bastien Montagne
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
2019-01-11GPUShader: Add selection id shaderClément Foucault
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-10-16Fix cmake not triggering rebuild on .glsl changesDalai Felinto
2018-10-09Cleanup: Remove old shader referenceClément Foucault
2018-10-09Cleanup: Remove old smoke drawing codeClément Foucault
2018-10-04Cleanup: Remove some unneeded codeJacques Lucke
2018-10-01Edit UVs: Refactor drawing Edit UV in Image EditorClément Foucault
2018-09-24Weight Paint: Multiply overlay on the meshJacques Lucke
2018-09-12GPU: Remove residue of OpenSubdivSergey Sharybin
2018-09-06CMake: add missing headersCampbell Barton
2018-08-23UI: Optimize the area border drawingClément Foucault
2018-08-14GPUShader: Remove some of the unused shadersClément Foucault
2018-08-14Cleanup: remove unused basic shader, we use many specialized shaders now.Brecht Van Lommel
2018-07-31New Grease Pencil object for 2D animationAntonioya
2018-07-19GPU: Add GC to FBOs and UBOs and centralize all GCsClément Foucault
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-18GWN: Port to GPU module: Move files to GPUClément Foucault
2018-07-15Cleanup: split GPU_batchCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-27bf_gpu: Add GPU_state module.Ray Molenkamp
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16This option limits visibility of the glew.h header to just bf_gpu and intern_...Ray Molenkamp
2018-05-03Metaball: Move handles shader to draw/modes/shader and reference them in draw...Germano
2018-05-02GPUShader: Remove unused envelope shaders.Clément Foucault
2018-05-02GPUShader: Add GPU_SHADER_2D_IMAGE_MULTISAMPLE_2/4/8/16Clément Foucault
2018-04-26UI: desaturate toolbar icons that the mouse is not over.Brecht Van Lommel
2018-04-22Remove unused shaderCampbell Barton
2018-04-21View3D: Atenuate banding artifacts on background gradient.Clément Foucault
2018-04-20UI: Support for runtime geometry iconsCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto