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AgeCommit message (Expand)Author
2021-06-08GPU: Thread safe index buffer builders.Jeroen Bakker
2021-05-26GPU: Compute Pipeline.Jeroen Bakker
2021-05-21Eevee Wavelength Node SupportIyad Ahmed
2021-04-23macOS: Fix unknown -Wsuggest-override warningAnkit Meel
2021-04-09GPU: Enable suggest-override for CPP.Jeroen Bakker
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-11-26GPencil: Cleanup - Remove unused old shadersAntonio Vazquez
2020-10-24GPU: Use CLOG to for debug outputClément Foucault
2020-09-30Cleanup: sort struct declarationsCampbell Barton
2020-09-15Cleanup: add missing headers to CMake, formattingCampbell Barton
2020-09-14GPU: Add debug groupsClément Foucault
2020-09-12Cleanup: GPU: Remove unused GPU_debugClément Foucault
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-10GL: Add fallback debug layerClément Foucault
2020-09-08GPU: Extract GPU Base Test caseJeroen Bakker
2020-09-08GPUQuery: GL Backend isolationClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07GPUExtensions: GL backend isolationClément Foucault
2020-09-07GPUPlatform: GL backend isolationClément Foucault
2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-06Cleanup: GPU: Rename GPU_element to GPU_index_bufferClément Foucault
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-30GPUFramebuffer: Make GPUFrameBuffer an opaque typeClément Foucault
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18GPUShader: GL backend isolationClément Foucault
2020-08-13GPUBatch: GL backend isolationClément Foucault
2020-08-13GPUBatch: Move allocator to backendClément Foucault
2020-08-13Cleanup: GPUBatch: Move gpu_batch_private.h to CPP headerClément Foucault
2020-08-13GPUDrawList: GL backend isolationClément Foucault
2020-08-08Cleanup: GPU: Change gpu_context_private.h to C++ only headerClément Foucault
2020-08-08GPUBackend: Add new GPUBackend object to manage GL object allocationsClément Foucault
2020-08-08GPU: Move ghost default framebuffer getter to context creationClément Foucault
2020-08-02GPU: Convert gpu_matrix.c to C++Clément Foucault
2020-08-02GPU: Convert gpu_shader_interface.c to C++Clément Foucault
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
2020-07-29Cleanup: GPU: Rename gpu_texture_smoke to fluid, and move back to CClément Foucault
2020-07-29GPU: Move gpu_shader.c to C++Clément Foucault
2020-07-29GPU: Move gpu_state.c to C++Clément Foucault
2020-07-29GPU: Move gpu_texture.c to C++Clément Foucault