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AgeCommit message (Expand)Author
2017-02-02Added Lamp screen space visualClément Foucault
2017-02-02Groundline/GroundPoint shader for lightsClément Foucault
2017-01-31Initial implementation of instancingClément Foucault
2017-01-23Initial support of Uniform Buffer objectsClément Foucault
2017-01-11Merge remote-tracking branch 'origin/render-layers' into clay-engineClément Foucault
2017-01-09Fix T49861: Interlace stereo drawingDalai Felinto
2017-01-05(Clay) Free memory + lots of renaming/reorganizingClément Foucault
2016-11-29Gawain: manage GL buffer IDs in a thread-safe wayMike Erwin
2016-11-18convert icon_draw_texture to gawain imm mode replacementsMartijn Berger
2016-11-08OpenGL: wm_operators.c uses new immediate modeMike Erwin
2016-11-05OpenGL: edge overlay shadersMike Erwin
2016-11-05OpenGL: further wireframe shadersMike Erwin
2016-10-26OpenGL: edge shader discards fragments of unused edgesMike Erwin
2016-10-25OpenGL: new built-in shaders for mesh edgesMike Erwin
2016-10-21Viewport: create a shader to show depth images linearizedDalai Felinto
2016-10-18OpenGL: new built-in shader for smooth round 3D pointsMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-10-17OpenGL: new built-in shader for smooth round 3D points w/ outlineMike Erwin
2016-10-15OpenGL: new built-in point shader, clean up other shader namesMike Erwin
2016-10-13viewport: barebones to handle viewport compositing in gpu_viewport.cDalai Felinto
2016-10-13gawain/immediate mode: new util functions for color uniformsDalai Felinto
2016-10-10Gawain: add immRect utility functions (replaces legacy glRect)Mike Erwin
2016-10-08OpenGL: shaders for smooth round pointsMike Erwin
2016-10-06OpenGL: another built-in shader for 2D pointsMike Erwin
2016-10-02OpenGL: one more point shaderMike Erwin
2016-10-01OpenGL: new built-in shaders for drawing pointsMike Erwin
2016-09-25overhaul gpuMatrix APIMike Erwin
2016-09-22immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_...Dalai Felinto
2016-09-17add GPU_SHADER_TEXT for font renderingMike Erwin
2016-09-15Extend Gawain to use Blender's built-in shadersMike Erwin
2016-09-15Gawain: batch rendering APIMike Erwin
2016-09-13OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLYMike Erwin
2016-09-13Gawain: geometry batches (unfinished)Mike Erwin
2016-09-13Gawain: reorganize source codeMike Erwin
2016-09-04Merge branch 'master' into blender2.8Bastien Montagne
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-08-16OpenGL: shaders for simple 3D drawingMike Erwin
2016-08-08OpenGL: simple 2D shader with flat colorMike Erwin
2016-08-04OpenGL: add simple shaders for 2D drawingMike Erwin
2016-08-04OpenGL: immediate mode work-alikeMike Erwin
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
2015-03-19Depth of field high quality:Antony Riakiotakis
2015-02-23Debug GPU functionality from soc-viewport_fx by Jason WilkinsAntony Riakiotakis
2015-02-17Compositing works with X-Ray.Antony Riakiotakis
2015-02-12Viewport compositing - first codeAntony Riakiotakis