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AgeCommit message (Expand)Author
2022-07-19Metal: MTLUniformBuffer module implementationJason Fielder
2022-07-19Metal: MTLQueryPool implementation adding support for occlusion queries.Jason Fielder
2022-07-15Fix T99706: Crash rendering with headless buildsCampbell Barton
2022-07-15GPU: Remove USD dependency from shader_builder.Ray Molenkamp
2022-07-11GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDERJeroen Bakker
2022-07-07Curves: Add sculpt selection overlayHans Goudey
2022-07-01Metal: MTLMemoryManager implementation includes functions which manage alloca...Jason Fielder
2022-06-30EEVEE-Next: Add Film and RenderBuffers moduleClément Foucault
2022-06-27MTLCommandBufferState for coordinating GPU workload submission and render pas...Jason Fielder
2022-06-22Cleanup: remove redundant GPU headersCampbell Barton
2022-06-02Cleanup: DRW: Added overlay_ prefix to all *_info.hh files in overlayClément Foucault
2022-05-23Cleanup: GPU: Remove `gpu_shader_common_obinfos_lib.glsl`Clément Foucault
2022-05-19EEVEE-Next: Add Velocity moduleClément Foucault
2022-05-12Metal: MTLState module implementation.Jason Fielder
2022-05-12Cleanup: Remove unused gpu_shader_geometry.glslClément Foucault
2022-05-09EEVEE & Viewport: Add a built-in shader called 3D_IMAGE, and expose to the py...Shashank Shekhar
2022-05-06EEVEE: Refactor curve nodesOmar Emara
2022-05-06GPU: Move common shaders into a common directoryOmar Emara
2022-05-04Nodes: Add general Combine/Separate Color nodesHallam Roberts
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-02GPUShader: Port dashed line shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port polyline shaders to use shaderCreateInfoClément Foucault
2022-05-01GPUShader: Port 2D widget shaders to use shaderCreateInfoClément Foucault
2022-05-01Basic Engine: Port depth shader (object selection) to shaderCreateInfoClément Foucault
2022-05-01Overlay: Port sculpt mask shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port wireframe shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port facing shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port background shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: port paint shaders to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port volume shaders to use shaderCreateInfoClément Foucault
2022-04-29Overlay: Port extra shaders to use shaderCreateInfoClément Foucault
2022-04-29Select Engine: port shader to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-29shader_builder: fix build issue on windowsRay Molenkamp
2022-04-28Overlay: Port Grid shader to shaderCreateInfo and other code cleanupClément Foucault
2022-04-28GPUMaterial: Rework the deferred compilation to not use double locksClément Foucault
2022-04-27Metal: MTLTexture core implementation for Metal backend, with minimal surroun...Clément Foucault
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-30GPU: ShaderBuilder: Fix compilation on non-Mac platformClément Foucault
2022-03-26GPU: ShaderBuilder: Fix compilation on MacClément Foucault
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-23CMake: add missing headers to source listCampbell Barton
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Metal: Initial Implementation of Metal Backend for GPU Module.Jason Fielder
2022-03-20GPencil: Use ShaderCreateInfo for antialiasing shadersClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for vfx shadersClément Foucault